Lead Environment Artist

1 month ago


Montreal, Quebec, Canada 2K Full time

Cloud Chamber is seeking a highly skilled Lead Environment Artist to contribute to the development of the next BioShock game. As a key member of our creative team, you will be responsible for leading a team of environment artists to create high-quality, stylized level art and world-building.

The ideal candidate will have a strong understanding of form, shape, structure, silhouette, and composition, as well as experience working within time constraints and optimization restrictions. You will collaborate closely with the Art Director, Associate Art Director, and other Leads to ensure artistic unity across the game.

Key responsibilities include:

  • Partnering with other art Leads to manage, mentor, and inspire a team of world builders/level artists.
  • Collaborating with Design and Narrative Leads to create immersive and believable environments.
  • Designing and working out the details of modular systems of architecture for levels.
  • Providing objective feedback and establishing development schedules.
  • Managing the day-to-day activities of the World Environment Art Team.
  • Mentoring and helping with career development to assigned team members.
  • Creating and managing asset lists in collaboration with internal partner teams.
  • Coordinating workflow, supporting interdisciplinary communication, and facilitating efficient and effective building of the game world.

Requirements include:

  • 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture.
  • At least 2 shipped titles, one shipped title in a leadership capacity. Experience with AAA titles preferred.
  • Prior experience leading other artists and managing their goal-setting and performance.
  • Ability to communicate and collaborate across multiple disciplines and locations effectively.
  • Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent use of industry standard game editors (UE5/UE4 preferable).
  • Experience with industry-standard asset management tools.
  • Ability to inspire and bring out talent in others.
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper.
  • Good sense of spatial composition and proportions.
  • Understanding of basic architecture.
  • Self-driven and a great team player.
  • Excellent organizational, time management, and communication skills.
  • Work ethic focused on agility, dynamism, and collaboration.
  • Ability to perform multiple tasks, set priorities.
  • Outstanding problem-solving abilities and capable of developing or optimizing new or existing pipelines.
  • Must be a team player and willing to incorporate ideas from other team members.
  • Attention to detail.
  • Ability to work with an iterative design process is a must.

At Cloud Chamber, we value diversity, open communication, and overall well-being. We strive to create unique, entertaining, and thoughtful game experiences that engage the world.

We're currently making the next BioShock game, and we're looking for talented individuals to join our team. If you're passionate about game development and have the skills and experience we're looking for, we'd love to hear from you.



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