Gameplay Systems Architect

1 week ago


Vancouver, British Columbia, Canada Electronic Arts Full time

About the Role

We are seeking a highly skilled Senior Gameplay Systems Engineer to join our team at Electronic Arts. As a key member of our engineering team, you will be responsible for designing, developing, and implementing gameplay systems that deliver exceptional player experiences.

Key Responsibilities

  • Design and develop gameplay systems that meet the needs of our players and align with our company's vision.
  • Collaborate with cross-functional teams, including designers, artists, and producers, to ensure seamless integration of gameplay systems.
  • Develop and maintain high-quality, scalable, and secure gameplay systems that meet our company's standards.
  • Architect and document gameplay systems to ensure clarity and ease of use.
  • Work with the central Frostbite engine team to develop systems that can be shared across games.

Requirements

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 5+ years of development experience, having shipped at least one title as an Engineer.
  • Excellent working knowledge of C++.
  • Experience with code/data in multithreaded Client/Server architectures.
  • Experience working with a team of engineers to deliver software applications.

About Electronic Arts

At Electronic Arts, we are passionate about creating games that inspire and entertain our players. We are committed to fostering a culture of innovation, collaboration, and inclusivity. Our team is dedicated to delivering exceptional player experiences and pushing the boundaries of what is possible in the world of gaming.



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