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Lead Technical Art Director

3 months ago


Montreal, Quebec, Canada Ubisoft Full time

Job Overview

As a Lead Technical Art Director at Ubisoft, you will possess a comprehensive understanding of our technological capabilities and limitations, along with a holistic view of the project lifecycle. Your role is pivotal in offering expert guidance, tools, and support to navigate a game’s development towards successful outcomes.

In collaboration with fellow directors from the outset, you will engage in discussions about project intentions prior to making commitments. You will consider both quantifiable elements such as rendering efficiency, performance metrics, and memory usage, as well as qualitative aspects like timing and project momentum. By evaluating the facts objectively, you will formulate a practical strategy to transition from ideation to execution.

Each day in development presents its unique set of anticipated and unexpected challenges, yet you will maintain a focus on the overarching objectives. As a strategic planner and tactical thinker, you will harmonize immediate priorities with long-term aspirations, consistently weighing the future implications of your decisions.

Key Responsibilities

Collaborate with core team members to establish the overall vision and assess technical feasibility. Identify and evaluate potential risks (engine, data, features, etc.). Review existing tools and occasionally design custom solutions to enhance art pipelines and workflows, ensuring the vision is sustained. Conduct meetings with technical artists and assistant technical art directors to share insights and updates, enforce standards, set benchmarks, and provide feedback. Address specific, complex, escalated issues and approve technical specifications. Prepare post-mortem analyses and recommend strategies to improve the creation and integration of graphic data. Anticipate technological advancements and stay informed on market trends to define best practices, sharing insights with our studios and the broader industry. Engage in recruitment efforts to build and nurture the technical art team.

Required Qualifications

What you bring to the table

Experience in art, technical art, programming, or related fields, along with leadership experience. Extensive knowledge of game engines (e.g., Unity or Unreal) and their limitations, proficiency in 2D art tools (e.g., Photoshop), 3D software (3DS Max, Maya, Substance Painter), and familiarity with scripting languages (e.g., C#, Python, JavaScript, MaxScript). Understanding of bug tracking software (e.g., Jira) and version control systems (e.g., Perforce). A highly innovative, collaborative, empathetic, and solution-oriented mindset. Strong critical thinking, time management, and organizational skills. Attention to detail, curiosity, resourcefulness, and adaptability.

Application Materials

Your CV detailing your education, experience, skills, and games you have contributed to. Samples of your work or any relevant supporting documentation.

Please note: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as mandated by governmental regulations.

Your application will be reviewed by our dedicated talent acquisition specialists.