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Lead Technical Art Director

3 months ago


Montreal, Quebec, Canada Ubisoft Full time

Job Overview

As a Lead Technical Art Director at Ubisoft, you will possess a comprehensive understanding of our technological capabilities and limitations, along with a broad perspective on project development. Your role is to provide expert guidance, tools, and support to ensure the success of a game and its development team.

In collaboration with other directors from the outset, you will discuss project intentions prior to making commitments. You will consider both quantifiable aspects such as rendering, performance, and memory, as well as qualitative factors like timing and momentum. By realistically assessing the situation, you will create a practical plan to transform innovative ideas into actionable outcomes.

Each day in development presents a unique set of challenges, both anticipated and unexpected, yet you will maintain focus on the overarching objectives. As a strategic thinker and tactical planner, you will balance immediate priorities with long-term aspirations, always contemplating the future implications of your decisions.

Key Responsibilities

Collaborate with core team members to establish the overall vision and evaluate technical feasibility. Identify and assess potential risks (engine, data, features, etc.). Evaluate existing tools and occasionally design custom solutions to enhance art pipelines and workflows, ensuring the vision is upheld. Engage with technical artists and assistant technical art directors to share insights and updates, enforce standards, set benchmarks, and provide feedback. Address specific, complex, escalated issues and approve technical specifications. Conduct post-mortems and propose methods to improve the creation and integration of graphic data. Anticipate technological advancements and stay informed on market trends to define best practices, sharing them with our studios and the industry. Participate in recruitment efforts to build and nurture the technical art team.

Required Qualifications

What you bring to the table

Experience in art, technical art, programming, or related fields, along with leadership experience. Extensive knowledge of game engines (e.g., Unity or Unreal) and their limitations, proficiency in 2D art tools (e.g., Photoshop), 3D software (3DS Max, Maya, Substance Painter), and familiarity with scripting languages (e.g., C#, Python, JavaScript, MaxScript). Understanding of bug tracking software (e.g., Jira) and version management systems (e.g., Perforce). A highly innovative, collaborative, empathetic, and solution-oriented mindset. Strong critical thinking, time management, and organizational skills. Attention to detail, curiosity, resourcefulness, and adaptability.

Application Materials

Your CV outlining your education, experience, skills, and games you have contributed to. Samples of your work or any relevant supporting documentation.

Please note: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as mandated by government regulations.

Your application will be reviewed by our team of talent acquisition specialists.