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Head of Creature Animation
3 months ago
Position Overview:
Role Summary
We are seeking a talented individual to become a key member of our Creature team. As a Creature Supervisor, your primary responsibility will be to guide a team of Creature Technical Directors (TDs) throughout various projects.
Your responsibilities will encompass establishing the creature pipeline for each project, which includes developing tools, rigging, and setting up simulations as needed. Furthermore, you will assist your team in executing simulation shots involving flesh, hair, muscle, cloth, and rigid body dynamics, alongside rigging and scripting tasks. You will also address and resolve issues related to assets across different disciplines. As a leader, you will delegate tasks and serve as the creative, technical, and morale booster for the Creature team. Providing constructive feedback on team performance, making recommendations, and resolving conflicts will also be part of your role.
At Industrial Light & Magic, we value creativity and believe that great ideas can come from anyone. Do you thrive in a collaborative environment? Are you passionate about sharing knowledge and learning from your peers? If you have a love for art, technology, and storytelling, this position may be a perfect fit for you.
We are committed to fostering an inclusive workplace, and our Creature team welcomes individuals from diverse backgrounds and experiences.
Key Responsibilities:
- Establish the visual style and ensure technical consistency across projects.
- Evaluate Creature TD shot work and provide insightful feedback.
- Oversee advanced rigging and enveloping for creatures or hard surfaces, and manage cloth, hair, muscle, and rigid body simulations.
- Collaborate with the Computer Graphics (CG) Supervisor and Production Manager to estimate, schedule, and allocate shot work.
- Work closely with global and local heads of departments (HODs) to develop workflows and best practices for CFX and rigging tasks.
- Resolve creature rigging challenges for artists in other departments.
- Mentor junior artists and newly onboarded Creature TDs.
- Develop scripts, utilities, and plug-ins in Maya and other digital content creation tools.
- Make aesthetic decisions regarding shot work.
- Provide bid estimates that influence hiring decisions.
- Engage in the recruitment process for the Creature team.
- Participate in special projects as required.
Qualifications:
- 7+ years of relevant professional experience with demonstrated leadership capabilities, along with a BA in computer graphics, fine arts, design, photography, or a related field; or an equivalent combination of education and experience.
- Extensive expertise in body and facial rigging, with experience in both proprietary modular rigging systems and standard Maya rigging tools.
- In-depth knowledge of anatomy and muscle dynamics, with a keen eye for the aesthetics of body and facial deformations.
- High proficiency in simulations for cloth, hair, flesh, and rigid bodies, including setup, execution, and troubleshooting.
- Ability to resolve creature rigging and pipeline issues for artists across various disciplines.
- Experience with the appearance of simulated motions.
- Familiarity with both proprietary simulation engines and commercial software packages (Maya/Houdini) is advantageous.
- Proficient in Linux, Python, and Maya.
- A positive attitude and exceptional teamwork skills, along with strong interpersonal and communication abilities.
- Capacity to learn swiftly and integrate new information effectively.
- Basic proficiency in additional areas such as Modeling, Texturing, Technical Direction, or Animation is a plus.
The compensation range for this role is competitive and will be determined based on experience, skills, and internal equity considerations. A comprehensive benefits package may also be available depending on the level and position offered.