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Senior Technical Artist

2 months ago


Montreal, Quebec, Canada 2K Full time
{"Job Title": "Senior Technical Artist", "Job Description": "Job Summary

Cloud Chamber is seeking a highly skilled Senior Technical Artist to join our team. As a key member of our lighting team, you will be responsible for developing and implementing best-practices and workflow automation to ensure consistently stylized visuals within our physically based render environment.

Key Responsibilities
  • Collaborate with the lighting team to create lighting standards, best-practices, and workflows within the Unreal engine that scale to production.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Evaluate performance and help optimize lighting across the entire game.
  • Develop Blueprints or scripts to help link gameplay and lighting with user-friendly workflows.
  • Work with the lighting team to automate their workflows and stay within performance guidelines.
  • Work with the Cinematic, VFX, and Material teams to optimize performance and visual fidelity in real-time scenes.
  • Implement dynamic lighting and atmospheric systems to meet visual and gameplay needs.
  • Research and share new techniques and technologies related to PBR lighting and shading with the goal of continuous development and improvement.
Requirements
  • 5+ years of experience in 3D AAA games as a technical artist.
  • Experience as a Senior Technical Artist on one AAA title.
  • Bachelor's Degree, or equivalent work experience.
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Experience developing high quality lighting under runtime constraints.
  • Deep understanding of lighting, color-spaces, HDR, color-theory and PBR.
  • Skilled with industry standard game-dev tools (Perforce, Visual Studio, JIRA, etc.).
  • Ability to respond elegantly to difficult creative changes, often late in the process.
  • Ability to problem-solve and prioritize issues while developing a production pipeline.
About Cloud Chamber

We are a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

"}