Senior Cinematic Lighting Artist
2 weeks ago
Job Title: Senior Cinematic Lighting Artist
Company: 2K
Job Summary:
We are seeking an experienced Senior Cinematic Lighting Artist to join our team at 2K. As a key member of our art department, you will be responsible for creating visually stunning lighting effects for our games.
Key Responsibilities:
- Develop and implement lighting pipelines in Unreal Engine.
- Collaborate with artists across locations to enhance game environments.
- Work closely with animation and cinematics teams for in-game lighting.
- Create key art and marketing shots when needed.
- Collaborate with VFX teams to solve lighting challenges.
- Support lighting best practices and standards.
- Contribute to maintaining efficient lighting workflows.
- Research and share new lighting techniques and technologies.
- Work with other art departments to achieve visually stunning results.
- Receive and apply feedback effectively.
- Uphold the company's values.
Requirements:
- 5+ years of lighting experience in AAA games.
- Previous experience as a Senior Lighting Artist on AAA title.
- Bachelor's Degree in Art or equivalent.
- Proficient in modern FPS engines and art pipelines.
- Strong eye for color and composition.
- Experience with Unreal Engine tools.
- Ability to work in a team towards common goals.
- Excellent communication and time management skills.
- Detail-oriented and deadline-driven.
- Champion of high standards.
- Positive team player.
About 2K:
2K is a leading video game publisher that is passionate about creating immersive gaming experiences. We believe in the strength of diversity and open communication, allowing each team member to excel in their work and personal lives. Currently working on a new BioShock game, we are dedicated to delivering an exceptional gaming experience.
What We Offer:
- A collaborative and dynamic work environment.
- Opportunities for professional growth and development.
- A competitive salary and benefits package.
- A chance to work on a highly anticipated game title.
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