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Lead Technical Art Director
3 months ago
Job Overview
As a Lead Technical Art Director at Ubisoft, you will possess a comprehensive understanding of our technological capabilities and limitations, along with a holistic view of the project lifecycle. Your role is pivotal in offering expert guidance, resources, and assistance to navigate a game – and its creators – towards successful outcomes.
In collaboration with fellow directors from the outset, you will engage in discussions regarding project intentions prior to making commitments. You will consider not only quantifiable aspects such as rendering, performance, and memory usage, but also qualitative factors like timing and project momentum. By assessing the situation realistically, you will formulate a practical strategy to bridge the gap between ideation and execution.
Each day of development presents its own unique set of anticipated and unexpected challenges, yet you will maintain a focus on the overarching objectives. As a strategic planner and tactical thinker, you will harmonize immediate priorities with long-term aspirations, consistently evaluating the future ramifications of your decisions.
Key Responsibilities
Collaborate with core team members to establish the overall vision and assess technical feasibility. Identify and evaluate potential risks (engine, data, features, etc.). Review existing tools and occasionally design bespoke solutions to enhance art pipelines and workflows, ensuring the vision is sustained. Conduct meetings with technical artists and assistant technical art directors to share insights and updates, enforce standards, set benchmarks, and provide feedback. Address specific, complex, escalated issues and approve technical specifications. Prepare post-mortem analyses and suggest improvements for the creation and integration of graphic data. Anticipate technological advancements and stay informed on market trends to define best practices, sharing them with our studios and the broader industry. Engage in recruitment efforts to build and nurture the technical art team.Required Qualifications
What you bring to the table
Experience in art, technical art, programming, or related fields, coupled with leadership experience. Extensive knowledge of game engines (e.g., Unity or Unreal) and their constraints, along with proficiency in 2D art tools (e.g., Photoshop), 3D software (3DS Max, Maya, Substance Painter), and familiarity with scripting languages (e.g., C#, Python, JavaScript, MaxScript). Understanding of bug tracking software (e.g., Jira) and version control systems (e.g., Perforce). A highly innovative, collaborative, empathetic, and solution-focused mindset. Strong critical thinking, time management, and organizational skills. Attention to detail, curiosity, resourcefulness, and adaptability.Application Materials
Your CV detailing your education, experience, skills, and games developed. Samples of your work or any relevant supporting documentation.Please note: Eligibility for a work permit may depend on your educational background and years of relevant experience, as mandated by government regulations.
Your application will be reviewed by our dedicated talent acquisition specialists.