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Technical Artist

2 months ago


Montreal, Quebec, Canada Ubisoft Full time
Job Description

Overview

As a Technical Artist at Ubisoft, you will play a crucial role in bridging the gap between artistic vision and technical implementation. You will be responsible for creating visually stunning and high-performance features for our games, while ensuring that they meet the highest standards of quality and efficiency.

Key Responsibilities

  • Establish and maintain efficient pipelines for asset creation and rendering.
  • Develop and document clear procedures for tool usage and asset management.
  • Conduct thorough research and testing to optimize feature performance.
  • Prototype and refine features to meet artistic and technical requirements.
  • Collaborate with cross-functional teams to ensure adherence to established procedures and standards.
  • Provide training and support to colleagues to ensure seamless workflow.

Requirements

  • College diploma in videogame modeling or equivalent.
  • Experience in digital art content creation, including high and low-poly modeling, unwrapping, baking, texturing, and level art.
  • Experience developing for consoles, with at least two full production cycles.
  • Proficiency in software such as 3ds Max, Houdini, Photoshop, or Substance Designer.
  • Scripting knowledge in C#, JavaScript, or maxscript.
  • Strong understanding of art and animation pipelines, as well as rendering and post-effects, rigging and animation, and physics simulations.
  • Experience with shader development and artistic skills in proportion, color, and composition.
  • Excellent interpersonal skills for effective collaboration with creative and technical teams.

What to Expect

  • A dynamic and collaborative work environment.
  • Opportunities for growth and professional development.
  • A chance to work on high-profile game projects.