Software Rendering Engineer
2 months ago
Electronic Arts Inc. is seeking a highly skilled Software Rendering Engineer to join our team. As a key member of our game creation process, you will be responsible for architectural design and implementation of rendering technology on multiple platforms.
Your Responsibilities:- Develop core rendering features, engine components, and tools.
- Research and implement rendering techniques.
- Create reusable and flexible rendering technologies.
- Write technical design specifications.
- Design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
- Profile and optimize rendering modules of a game engine.
- Stay up to date with the latest hardware and software changes enhancing the rendering domain.
- ~3+ years' experience with C++ development.
- ~Experience developing graphics techniques and detailed knowledge of graphics hardware.
- ~Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
- ~1+ years of experience with Direct 3D, Open GL, or equivalent.
- ~Understanding of memory management, multiple processor use, and runtime optimization.
- ~Bachelor's degree in computer science or related field, or equivalent training and professional experience.
- ~Experience shipping at least one title on PS4, PS3, Xbox One, or Xbox360.
- ~Experience with graphics tools and exporters such as Maya, Motion Builder, and Photoshop; knowledge of Maya API and Mel programming.
- ~Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development, and game engine architecture.
- ~Working knowledge of DX11 is a significant plus.
Ceci ne s'applique pas au Quebec
The base salary ranges listed below are for the defined geographic market pay zones in these locations.
If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
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