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Creature Pipeline Manager
3 months ago
Position Overview:
Role Summary
We are seeking a talented individual to become a key member of our Creature team. As a Creature Supervisor, your primary responsibility will be to guide a team of Creature Technical Directors (TDs) throughout various projects.
Your role will involve establishing the creature pipeline for each project, which includes developing tools, rigging, and setting up simulations as needed. You will also assist your team in executing simulation shots, which encompass flesh, hair, muscle, cloth, and rigid body dynamics, alongside rigging and scripting tasks. Additionally, you will be responsible for diagnosing and resolving asset-related issues across different disciplines. You will delegate tasks and serve as the creative, technical, and morale leader for the Creature team. Providing constructive feedback on team performance, making recommendations, and addressing challenges will also be part of your duties.
At Industrial Light & Magic, we value innovative ideas from all sources. If you thrive in a creative atmosphere and enjoy sharing knowledge while learning from others, this role may be a perfect fit for you.
We are committed to fostering an inclusive environment, and our Creature team welcomes individuals from diverse backgrounds and experiences.
Key Responsibilities:
- Develop the visual style and ensure technical consistency across projects.
- Evaluate Creature TD shot work and provide insightful feedback.
- Expertly rig creatures or hard surfaces and manage cloth, hair, muscle, and rigid body simulations.
- Collaborate with the Computer Graphics (CG) Supervisor and Production Manager to estimate, schedule, and allocate shot work.
- Work with global and local heads of departments (HODs) to define workflows and best practices for CFX and rigging tasks.
- Troubleshoot rigging challenges for artists in other departments.
- Mentor junior artists and newly onboarded Creature TDs.
- Develop scripts, utilities, and plug-ins in Maya and other digital content creation tools.
- Make aesthetic decisions regarding shot work.
- Provide bid estimates that influence hiring decisions.
- Engage in the recruitment process for the Creature team.
- Contribute to special projects as required.
Qualifications:
- 7+ years of relevant professional experience with demonstrated leadership capabilities, along with a BA in computer graphics, fine arts, design, photography, or a related field; or an equivalent combination of education and experience.
- High proficiency in body and facial rigging, with experience in both proprietary modular rigging systems and standard Maya rigging tools.
- Strong understanding of anatomy and muscle dynamics, with a keen eye for the aesthetics of body and facial deformations.
- Extensive experience in cloth, hair, flesh, and rigid body simulations, including setup, execution, and troubleshooting.
- Ability to resolve creature rigging and pipeline issues for artists in various disciplines.
- Experience with the appearance of simulated motions.
- Familiarity with both proprietary simulation engines and commercial software packages (Maya/Houdini) is advantageous.
- Proficient in Linux, Python, and Maya.
- Possess a positive attitude and be an exceptional team player, with strong interpersonal and communication skills.
- Ability to quickly learn and adapt to new information.
- Basic proficiency in other areas such as Modeling, Texturing, Technical Direction, or Animation is a plus.