Organic Modeller

1 week ago


Vancouver, British Columbia, Canada DNEG Full time
About the Role

We are seeking a highly skilled Organic Modeller to join our team at DNEG. As a key member of our visual effects team, you will be responsible for creating highly detailed and realistic organic 3D models using industry-standard software.

Key Responsibilities
  • Develop and implement high-quality organic 3D models that meet artistic and technical specifications.
  • Collaborate closely with supervisors and other team members to iterate and refine models based on feedback and creative direction.
  • Ensure that models align with artistic and technical specifications, optimizing for performance and visual appeal.
  • Stay up-to-date with industry trends and new techniques to continuously improve the quality of organic modelling within the team.
  • Assist in the creation and implementation of textures, shaders, and materials to enhance the realism of the models.
  • Contribute to brainstorming sessions and provide creative input to the overall design and development process.
Requirements
  • Strong spatial awareness and a good sense of form, scale, anatomy, likeness, and proportion.
  • A very keen eye for detail.
  • A full working knowledge of modelling in any one or more of these packages: Maya, Houdini.
  • Ability to work with packages such as Mudbox or Z-brush.
  • Experience with Wrap4D.
  • Knowledge of Polygon and sub-division surface modelling.
  • Ability to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing.
  • Understanding of when to model detail or have the detail added through the shading, by liaising with the shader writers and look development artists.
  • Strong demonstrated understanding of facial anatomy, facial muscles, and their function.
  • Understanding of Facial Action Coding System (FACS), Visemes, Phonemes blendshape methodology.
  • Strong understanding of topology, edge flow, landmarks, and how it relates to wrinkles on the face.
  • Experience working with 3D scan data.
  • An understanding on how to extract key face shape information from an expression and incorporate it into a character's facial rig.
  • Experience shot modelling in a feature film environment.
  • Work closely with the riggers in the case of character models to ensure models work smoothly within the rigging pipeline as well as the facial modelling pipeline.
Preferred Qualifications
  • A good knowledge of Linux.
  • Familiarity with Windows.
  • Experience in other areas of visual effects (TV, Games) will also be taken into account.
  • Knowledge of NURBS modelling.
  • At least 5 years of VFX experience modelling photorealistic characters for live-action feature films or high-end TV.
  • Ability to script in Python.
  • Experience knowledge of Facial Capture, MetaHuman, and other facial capturing tools a plus.


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