Environment Modeling Artist
5 months ago
Job Summary
The Environment Modeling Artist interprets client reference materials, works with the modeling Lead and Supervisor to plan an approach to an environment's construction, builds all needed assets using typical tools such as Maya (either alone or as part of a team), and assembles those assets in the Unreal engine to create the final assembly.
**Responsibilities**:
Build production-ready, artistically appealing, and technically sound 3D models based on specific needs of each project, while balancing needs of all downstream departments. Construct and dress environments using both manual and procedural techniques within the Unreal Engine. Utilize Unreal Engine's blueprint systems to increase efficiency when dressing environments Plans a set modular approach to maximize asset reuse and overall environment flexibility. Revise and/or cleanup models sent by clients. May help guide new hires in use of pipeline tools and best practices. Identify any issues/problems and work with Lead to plan corrective action.
**Qualifications**:
Degree/diploma in fine arts or animation or equivalent experience. Minimum 2 years’ production experience in Animated Feature Films, Television, Commercial and/or Video Game Production. Masterful knowledge of Maya and zBrush is required. Experience with Unreal Engine strongly desired. Experience with SpeedTree, World Machine, or other environment building tools a plus. Ability to make creative/artistic/aesthetic judgment calls. Ability to communicate creative and technical thoughts and ideas. Strong understanding of downstream department processes and needs. Strong aesthetic sense.
Notes: This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization. Please note that Canadian citizens and Canadian permanent residents will be considered in priority.
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