Lead Hard Surface Artist

1 week ago


New Westminster, Canada Offworld industries Full time

**About Offworld Industries**:
Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first-person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2023, OWI has nearly 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just announced our upcoming title "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented **Lead Hard Surface Artist** for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you

**Job Duties**:

- Ensuring the 3D art team is working efficiently and delivering what is expected.
- Building great relationships and collaborating with other departments.
- Establishing and maintaining high standards for artwork whilst seeking ways to push the quality bar.
- Outsource partner relationship management.
- Model and texture high quality, high and low poly hard surface 3D content.
- Provide reviews to the Producer on the progress of the work carried out by the team.
- Oversee the correction of the team’s bugs.
- Managing visual quality of final assets in-engine and ensuring they are game ready.
- Material and asset tweaks based on final review.
- Manage pipelines, re-use, planning and optimization.
- Manage the balance of unique workflows and pipelines based on the art requirements of the project.
- Ensure alignment between Art and Design.
- Plan, estimate and priorities time frames for the completion of day to day tasks and track progress using the designated tracking tools such as Jira.
- Review and create documentation of processes for others to follow as needed
- Conduct Hard Surface Art reviews, this includes both in-house and external partners as well as setting benchmarks for assets.
- Ensure the culture is positive and productive and that the team's skill set is balanced and capable of providing outstanding work.
- Able to create and modify workflow and pipelines according to professional best practices.
- Assist Production and Project Leads with planning; predicting future problems and highlighting support needed for success.

**Required Skills**:

- 5+ years experience leading 3D art teams in a game related environment.
- Solid knowledge of low-poly modeling and UV mapping - in Maya, 3DS Max or equivalent software.
- Excellent texturing skills in Substance Painter and/or Photoshop in a PBR workflow.
- Able to create and modify workflow and pipelines according to professional best practices.
- An entrepreneurial mindset, with demonstrable experience making critical identification of key strengths to leverage, for achieving a high quality product.
- Experience with rapid prototyping and immature technology.
- Experience with PC FPS multiplayer games.
- End to end Unreal Engine experience, 1 or more shipped titles desirable.
- Able to adopt and champion the studio’s values and initiatives.
- Demonstrable experience and desire to plot a coherent vision for their own career trajectory and objectives, and able to inspire this vision in their team.
- Technical familiarity - able to converse comfortably on hardware capabilities, shader authoring and rendering paradigms.
- Strong mentoring skills to enable the growth of young up and coming art talent.
- A champion eager to celebrate and share the achievements of their team and the studio.
- Self-motivated problem solver and solution-finder that removes roadblocks for their team.
- Participate in the process of recruiting top talent for careers at Offworld Industries.
- Roll-up the sleeves mentality with the ability to work on the small day-to-day details of game production to the big-picture and long-term goals and deadlines in the same day.
- Builds and maintains effective working relationships with immediate team and studio partners to influence the successful completion of the project.
- Effective communication skills across all levels and organizations.
- Ability to work in a dynamic and collaborative team environment.

**Managerial Competencies**:

- Manage taskings of the Hard Surface Art team.
- Demonstrable experience and desire to plot a coherent vision for their own and others career trajectories.
- Mentoring all levels of Environment Artists, improving their skill sets and helping them in their day to day tasks.
- Managing the process of recruit


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