Gameplay Animator Intern
3 weeks ago
Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page_
"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.
We have an exciting project in pre production and we're looking to bring in an Animation Co-Op to the gameplay animation team. If you love the craft of animation and would like to work on a high-profile AAA game, we want to talk to you
As a Gameplay Animator, you will report to the Animation Director and you will work as part of a diverse gameplay team.
**Responsibilities**:
- You will author and implement animations for gameplay systems, with a heavy focus on action and body mechanics in an exaggerated style based on a realistic foundation.
- You will also explore pre-production ideas by authoring short animation vignettes to support in-progress designs.
- You will gain experience working in Maya and our proprietary engine Frostbite.
**Qualifications**:
- Enrolled in post-secondary education in a related field and returning to school in September 2023
- Proficient in Maya or Motionbuilder, or equivalent animation authoring software.
- A demo reel that showcases examples of high-quality, high-action and body mechanics keyframe animation.
Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
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