Lighting Artist
6 months ago
**Lighting Artist, Cinematics**
At EA we are a community of artists, storytellers, and technologists working in one of the most dynamic industries today. We are transforming for a digital future and working as one team. We take risks and we dream big. And together, we are changing the way millions play every day. We are looking for a Lighting Artist on the Craft Cinematics team.
The Craft Cinematics group at EA is a content production team that partners with EA Studio's game teams, to produce the highest quality marketing assets, trailers, and commercials. We are a collective group of Animators, Artists, Designers, Directors, Lighters, Producers, Screenshots and Capture Artists. Worldwide, we combine to form a global group of extraordinary individuals, fueled by imagination and a unified experience creating amazing, next‐gen visuals. We are a diverse team that is unified through collaboration, culture, and craft.
As a Cinematic Artist, Lighter you will be a part of our Global Cinematics team. You will work with a team of creative artists and editors to help create the outstanding trailers that we use to market our games. We support all of EA's games and studios. So the work is very varied. You will work in Vancouver, but we support a flexible work model. You will report to the Senior Producer. Your background can be from film/TV VFX work or AAA Games Cinematics production. You will be based in EA's Vancouver, Canada office with hybrid work model possibilities.
**Responsibilities**:
- Create world-class assets on time and on brief
- Build lighting environments in the engine for cinematic features
- Work with the tech team to implement renders and improve pipeline workflow
- Collaborate with team members to produce highest-quality visual target
- Manage short
- and long-term creative goals
- Complete cinematic game trailers for EA's large gaming portfolio
**Qualifications**:
- Solid eye for composition and cinematography
- Experience in a game engine environment (Bonus if experience includes pre-rendered assets from the engine)
- Comfortable working within Sequence (Unreal) or Timeline (Frostbite)
- Can showcase good composition and lighting, for example, could be photography or painting
- Knowledge of cinematic language and camera direction
- Interest in filmmaking and cameras
- Solution-focused and supportive of team partnerships
- 1+ years of experience with Real-Time graphics
- Bonus skills include:
- Shader design and Look Development knowledge
- FX creation or animation skills
- Coding: python, C++
- Ceci ne s’applique pas au Québec.
- BC COMPENSATION AND BENEFITS
- The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.- BASE SALARY RANGES- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $73,200 - $101,700 CAN Annually
- Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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