Concept Artist

2 weeks ago


Toronto, Canada Ubisoft Full time

Company Description
**Our Mission**

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Our Studio**

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario

Location of position: Toronto, Ontario

**Job Description**:
We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a beloved franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.

**On being a Concept Artist at Ubisoft Toronto**:
As a Concept Artist at UbiTO, you will lay the groundwork for the artistic team to create memorable characters, and environments players will engage with and enjoy. You will provide the artwork that will serve as references and guide the visual styling throughout the production as all artists work towards a common goal.

You are a visionary, a thinker, a developer and an interpreter of ideas, able to be inspired while also inspiring others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You're eager to receive your colleagues' feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.

**Type of Position**: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

**The daily life of a Concept Artist at Ubisoft Toronto**:

- Partner with the art director to develop the overall vision of a game (set the tone and ambiance; pitch locations, key moments, emotional contrasts, etc.);
- Produce sketches and quick iterations (digital or paper);
- Create concepts of characters or environments from existing references or scratch;
- Propose ideas to the artistic team and discuss possibilities;
- Adapt your artwork based on feedback;
- Find a balance between creative aspects and technical constraints;
- Refine your concept art to illustration by adding layers of detail.

**Qualifications**:
**What it takes to make it**:

- Previous experience in Concept Art for another AAA title or at least 3-5 years of other relevant experience;
- A college diploma in Fine Arts or equivalent (undergraduate degree an asset);
- Knowledge of digital painting and 3D software (e.g. 3DS Max);
- Understanding of art fundamentals: lighting, composition, architecture, and anatomy;
- Open-mindedness and flexibility;
- Excellent communication and presentation skills (you can share your ideas and explain your creative process);
- A collaborative spirit;
- A whole lot of creativity and curiosity.

**What to send our way**
- Your CV, highlighting your education, experience, and skills
- A portfolio of finished and preliminary work - seri


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