Artiste Props
6 months ago
**Company Description**
Établie à Montréal, Game On a initialement émergé comme une maison de production audio pour soutenir les développeurs de jeux. Elle est maintenant devenue l'un des principaux studios de mocap au monde. Collaborant étroitement avec de nombreux développeurs AAA, nous avons élargi notre répertoire pour inclure des services d'animation et de cinématiques. Aujourd'hui, nous sommes une force continue d'innovation, d'expérimentation et de collaboration créative dans l'industrie du jeu. Notre mission est de soutenir les productions, du script au dernier pixel.
**Company Description**:
Established in Montreal, Game On initially emerged as an audio production house to support game developers. It has now evolved into one of the worlds premier mocap studios. Collaborating closely with numerous AAA developers, we've expanded our repertoire to include both animation and cinematics services. Today, we stand as continued force for innovation, experimentation, and creative collaboration in the gaming industry. Our mission is to support productions, from script to final pixel.
- Concevoir et créer des accessoires stylisés pour les scènes cinématiques, en veillant à ce qu'ils soient en accord avec la vision artistique globale du jeu.
- Conceptualiser, modéliser, texturer et rigger les accessoires de bout en bout, en respectant les besoins de jeu et les exigences de performance en temps réel.
- Collaborer avec les équipes d'art, d'animation et de cinématique pour s'assurer que les accessoires sont intégrés de manière transparente dans les scènes et renforcent la narration.
- Maintenir des standards de qualité élevés et une attention aux détails dans la conception et l'exécution des accessoires.
- Optimiser les accessoires pour leur utilisation dans le jeu, en équilibrant fidélité visuelle et performance.
- Design and create stylized props for use in cinematic scenes, ensuring they align with the overall artistic vision of the game.
- Conceptualize, model, texture, and rig props from start to finish, adhering to gameplay needs and real-time performance requirements.
- Collaborate with the art, animation, and cinematic teams to ensure props are integrated seamlessly into scenes and enhance the narrative.
- Maintain high-quality standards and attention to detail in prop design and execution.
- Optimize prop assets for in-game use, balancing visual fidelity and performance.
**Qualifications**
- Un minimum de 3 ans d'expérience professionnelle en tant qu'Artiste Props/Rigger. Expérience dans la création d'esthétiques créatives/visuelles de haute qualité et de rigs. Maîtrise de l'Unreal Engine.
- Compétences techniques : Blender, Maya, Max, ZBrush et MotionBuilder.
- Excellentes compétences organisationnelles, de communication et de gestion du temps.
- Capacité à suivre les directives et à mettre en œuvre les retours.
- Capacité à penser de manière créative pour trouver des techniques plus efficaces.
- Grande éthique de travail et motivation personnelle.
- Passion pour les jeux vidéo.
**Qualifications**:
- A minimum of 3 years of professional experience as a Props Artist/Rigger.
- Experience creating high quality creative/visual aesthetics as rigs.
- Proficient in Unreal Engine.
- Technical Skills: Blender, Maya, Max, ZBrush and MotionBuilder.
- Excellent organizational, communication, and time management skills.
- Able to take direction and implement feedback.
- Ability to think outside the box to come up with more efficient techniques.
- High work ethic and self-motivated.
- Passion for Games.
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