![DON'T NOD Montréal](https://media.trabajo.org/img/noimg.jpg)
Rigging Intern
2 weeks ago
Company Description
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (_Life is Strange_, _Tell Me Why_, _Twin Mirror_), RPG (_Vampyr_), and action (_Remember Me_) genres. The studio is internationally renowned for unique narrative experiences with engaging stories and characters, and has worked with industry leading publishers: _Square Enix_, _Microsoft_, _Bandai Namco Entertainment_, _Focus Entertainment_, and _Capcom_. DON’T NOD creates and publishes its own IPs developed in-house, as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company’s own.
**Job Description**:
**_
Why join us?_**
- You want to be part of the new DON’T NOD Montreal narrative game, led by key members of the team behind _Life is Strange,_ and bring your talent to the project;
- You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
- You're looking for an environment where you'll be able to interact with all the teams in a simple and efficient manner;
- You'd like to put your rigging and setup skills at the service of an original and sensitive experience based on its characters.
**Work schedule**: This is a full-time internship (40 hours per week, Monday to Friday).
**Compensation**: An hourly rate of 19$/h will be offered.
**Duration**: This internship will take place during summer 2023 over a period of 4 to 6 months (depending on the intern’s availability).
**Location**: This internship offers the possibility of working either at the studio or in Flex mode.
**_ What you'll be doing_**
Reporting to the Montreal studio’s Rigging Lead, your role will be to participate in the qualitative realization of the characters, including their deformation, simulation as well as their implementation in the engine (Unreal Engine) for our next narrative project.
Your mission will be to:
- Participate in creating rigs on multiple characters, skinning and ensure their proper functioning;
- Work with project teams to understand their needs;
- Deliver animation content responding to the technical demands of the production as well as to memory and performance limitations.
**Qualifications**:
**_
The must-have skills we're looking for_**
- Knowledge of Maya (Rig, Constraints, Skin);
- Good understanding of production constraints and an ability to adapt;
- Ease at communicating and being part of a team.
**_ What would set you apart?_**
- Good understanding of the anatomy;
- Knowledge of Unreal Engine;
- A desire to learn and keep up to date with the latest technologies.
Additional Information
We build close-knit teams to encourage a fulfilling work environment for all our employees.
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