World Artist

5 months ago


Vancouver, Canada Electronic Arts Full time

**World Artist**

At Ripple Effect, an evolution of Battlefield's DICE LA, we are building the AAA studio of tomorrow. Our Los Angeles-based game studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us either in-studio or fully remote as we build the next great Battlefield experience.

**Our Values**:Transparency and curiosity are of the utmost importance to us. The best artists are "forever students," and it's important that our devs grow in their crafts, discover new paths, and push one another toward mastery. We reach excellence through tireless iteration and we seek developers with diverse experiences who will enrich our studio's creativity.

**Responsibilities**:

- Build playable worlds using real-world data.
- Create a variety of 3D models (architecture, foliage, props) from photo references and concept art.
- Partner with designers to support game modes, player encounter needs, and narrative elements
- Conduct field trips to capture reference photography and scans (photogrammetry)
- Refine art assets and help solve performance issues.
- Maintain world art confluence pages to ensure workflows and best practices are up to date

**Skills We Look For**:

- Thorough understanding of how layout, lighting and color, and affect gameplay.
- Strong sense of scene composition with a focus on vast, yet readable playspaces.
- Excellent technical ability with a thorough understanding of Maya, Blender or similar 3D modeling software.
- Experience working with physically based rendering pipelines.
- Knowledge of terrain and landscape generators such as World Machine, World Creator, or similar software.
- Passion for pushing asset fidelity and refining production techniques.
- High degree of self-motivation and initiative.
- Strong planning and prioritization skills.

**Benefits**

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that thrives on creativity and individuality.

**Next Steps**

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $77,600 - $119,000 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


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