Technical Art Director

2 weeks ago


Vancouver BC, Canada EA SPORTS Full time

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including EA Sports FC, Madden NFL football, NHL® hockey, and EA SPORTS UFC.
The EA SPORTS FC Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Serving our broad portfolio of FC titles, and across multiple art styles, we craft amazing games for hundreds of millions of sports fans worldwide.

EA SPORTS FC Art encompasses Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. The Technical Art Director is a lead position within the Technical Art team. As a TAD, your mission is to direct, define, design and implement efficient, high-quality content production workflows, technologies, and visuals for our EA SPORTS™ FC Art team. As a contributor, you are an expert in the technical art field, with main responsibilities including content production workflows, tools, pipelines, asset optimization, visual scripting/logic ("schematics") and shader development.
Technical Art Directors are expected to assume ownership over any technical issues that arise on our EA SPORTS™ FC team and bring them to resolution. This will include delegation to, and empowerment of, senior, intermediate, and junior Technical Art staff on the team. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. The Technical Art Director reports to our Senior Technical Art Director.

At least 6+ years of cinematic/games production experience. You have completed more than 3 AAA games/movies.
A bachelor's degree (or equivalent) in a related field.
Proficient scripting/programming in python and C#. (C++ is a bonus, but is not required).
Expert knowledge of a 2D and 3D art packages. Maya and Photoshop needed. A solutions-provider, especially as it pertains to developing techniques to meet quality targets within technical constraints.
Experience with asset optimization challenges/techniques.
the ability to think creatively to resolve technical challenges and limitations.
A Passion for Games

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We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.



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