Lead Animator

4 weeks ago


Vancouver, Canada Activision Full time

Job Title:
Lead Animator - Treyarch Vancouver
- Requisition ID:
R020100
- Job Description:
A successful **Lead Animator** will bridge animation, engineering, and design to evaluate gameplay mechanics, potential issues with those mechanics, and deploy solutions. You must be highly organized, able to partner with production to ensure schedules and milestones are meet, have outstanding cross departmental communication skills, and be able to encourage the team to produce the highest quality of animations. While working with animation directors, you will help drive gameplay features and innovation, achieving groundbreaking AAA first-person animations. Additionally, this role would provide relevant input that would influence animation technology development, resources, and tool development.

**What you’ll do**
- Collaborate with Producers, Animators, Designers, Artists, and Engineers in providing expertise on gameplay features
- Develop industry leading gameplay animations for weapons, player movement, and more
- Manage a team of animators, giving constructive feedback while mentoring and growing talent
- Review first person animations assets daily to ensure that implementation is meeting our quality bar and aligned with our creative vision
- Collaborate with the Animation Director and Production to build and maintain an animation schedule that works with the overall project milestones
- Work with Animation and Game Design Leads to plan and direct an animation style in line with the gameplay feature(s)
- Drive improvements to the animation pipeline and explore a wide variety of ideas to push the Call of Duty style of animation forward
- Represents the Gameplay Animation team in all meetings
- Identify potential areas of risk and work with other groups to mitigate them

**To succeed you should have**
- 8+ years of experience in the game industry
- At least 2+ titles shipped as a Lead Animator on a AAA title
- Expert first person animation skills
- Great understanding of realistic body mechanics as well as animation principles
- Expert knowledge of Maya
- Proven mentorship and interpersonal skills
- Expert knowledge of animation implementation and debugging techniques
- Self-starter and problem solver

**We’d love it if you also have**
- Experienced camera animation skills
- Knowledge of weapon mechanics
- Experience in a “realism” style of animation
- Passionate about games and the Call of Duty franchise

**ABOUT TREYARCH**

Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.

At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.

Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.

These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.

We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.


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