Organic Modeller

1 week ago


Vancouver, Canada DNEG Full time

Organic Modellers at DNEG use a wide range of reference materials and work very closely with texture artists, shader artists, and look development artists to create a range of digital assets of impeccable standard for world-class VFX films. You will also work closely with the rigging team to produce models which will support their workflow requirements to aid the smooth running of the production.

**Key Responsibilities**- Create highly detailed and realistic organic 3D models using industry-standard software (e.g., Maya, ZBrush, etc.).- Translate conceptual sketches, reference materials, and art direction into visually stunning and accurate 3D models.- Ensure that models align with artistic and technical specifications, optimizing for performance and visual appeal.- Collaborate closely with the Supervisors and other team members to iterate and refine models based on feedback and creative direction.- Maintain a strong understanding of anatomy, form, and proportions to achieve authentic and aesthetically pleasing organic models.- Stay up-to-date with industry trends and new techniques to continuously improve the quality of organic modeling within the team.- Assist in the creation and implementation of textures, shaders, and materials to enhance the realism of the models.- Contribute to brainstorming sessions and provide creative input to the overall design and development process.

**About you**- Meticulous with high attention to detail- A team player and clear communicator, and a keenness for collaboration- Adaptable and with a willingness to learn new skills and techniques - including proprietary software- Resourceful- Calm under pressure and committed to meet production deadlines- A positive, can-do attitude- A passion for awesome creatures and real-world anatomy

**Must Haves**- Strong spatial awareness and a good sense of form, scale, anatomy, likeness and proportion- A very keen eye for detail- A full working knowledge of modelling in any one or more of these packages: Maya, Houdini- Ability to work with packages such as Mudbox or Z-brush- Experience with Wrap4D- Knowledge of Polygon and sub-division surface modelling- Ability to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing- Understanding of when to model detail or have the detail added through the shading, by liaising with the shader writers and look development artists- Experience shot modeling in a feature film environment- Work closely with the riggers in the case of character models to ensure models work smoothly within the rigging pipeline.

**Nice to Have**- A good knowledge of Linux- Familiarity with Windows- Experience in other areas of visual effects (TV, Games) will also be taken into account- Knowledge of NURBS modelling- At least 3 year of experience in films or high end commercials- Experience in Marvellous Designer- Ability to script in Python
- The base salary range for this full-time position is $92,000 to $138,000. DNEG salary ranges are determined by function, department, level and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys._


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