Sr. Technical Artist

4 weeks ago


Burnaby, British Columbia, Canada Avature Full time

Country: Canada

Role ID

206562

Worker Type

Regular Employee

Studio/Department

CTO - Studio Technology Group

Flexible Work Arrangement

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Technical Artist

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Fusion

Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide.

The Tools and Technology Team within Fusion

The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.

The Challenge Ahead:

As a Senior Technical Artist, you will work alongside our Worlds Team with the support of a Product Owner and Technical Director. You will be working on designing, developing, extending, and supporting custom tools for a variety of content creation workflows. You will also support a variety of EA's crucial content tools with the support of an amazing development team. You will report to a Development Director.

Day to day you will ...

- Work with partners (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.

- Gather user requirements, design, implement, debug, test, and maintain quality code.

You are/you have…

- Bachelor's degree in Art, Fine Art, or Science, or equivalent training and professional experience.

- Strong Experience with Houdini, Maya, Python, and familiarity with game engines (Unreal, Frostbite, Unity, etc.).

- 8+ years of experience with developing content creation tools and/or workflows.

- Experience with procedural content creation.

- Experience working on a project in collaboration with a variety of roles including game teams, artists, engineers, Technical Directors and Art Directors.

- Excited to learn and apply new concepts, principles, and solutions.

- Experience working with both artists and engineers and understanding the gap between both disciplines.

- Act as a proficient and confident communicator and negotiator, bridging the gap between stakeholders and developers to ensure seamless collaboration and project success.

Bonus if you have…

- Experience with UI development.

- Experience using USD based workflows.

- Experience with Git.

- Experience with CI/CD pipelines.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

- $107,600 - $147,100 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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