Technical Artist
4 weeks ago
Role ID: 207523
Worker Type: Regular Employee
Studio/Department: CTO - Frostbite
Flexible Work Arrangement: Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Technical Artist - User InterfaceFrostbite is EA's state-of-the-art game engine that powers games such as Madden NFL, EA SPORTS FIFA, Battlefield, Need for Speed, Dragon Age, and Plants vs. Zombies. We empower creators to shape the future of gaming by developing new engine features and tools.
What does a Technical Artist do?As a Technical Artist, you will report to Frostbite's Technical Art Development Director as part of the Frostbite Technical Art team. You will help make our development process more creator-centric by serving as a link between engineers and game creators.
You Will- Use your technical and artistic expertise to guide the development of Frostbite's UI toolset for creating menu systems and user interfaces.
- Collaborate directly with engineers to improve the usability of Frostbite's UI creation tool and help steer the design of new features.
- Work with a team of technical artists to create tech examples, demos, documentation, and training materials to educate the Frostbite community.
- Collaborate and advise on tools, workflows, and best practices with Technical Artists and Designers across all of EA studios using Frostbite.
- Experience developing UI features from concept to live services.
- Experience in node-based visual programming.
- Experience with UX systems and methodologies.
- Experience in game engines and their related user interface systems.
- Understanding of gaming platforms, their limitations, and requirements for UI solutions.
- 2+ years of experience with AAA or mobile game development or Mobile App Development.
- Background in graphic design or illustration.
- Experience with After Effects.
- Experience with 3D DCC tools and game engines.
- Experience with shader graph systems.
- Experience teaching or training others in the skills of user interface design.
- Love of learning, experimenting with new ideas, and discovering ways to improve production workflows.
- You love a challenge and aren't afraid to address technical issues you don't know how to solve.
The ranges listed below are what EA expects to pay applicants for this role in these locations. Pay offered will be determined based on a number of relevant business and candidate factors.
BASE SALARY RANGES: $73,200 - $101,700 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, and retirement plan to regular full-time employees.
About Electronic ArtsWe're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
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