Team Lead Artist
2 months ago
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
As an Artist Team Lead, your role is to ensure optimal production of the game art, adhering to the requested artistic direction and respecting time and technical constraints, for a realistic horror project.
In this role you will:- Organize and manage the art team to align with the needs of Project Blight and leverage the unique abilities of each team member.
- Understand and oversee the production pipeline for environments and assets specific to Project Blight’s dark, medieval setting.
- Participate in production and ensure the development of the team in their daily tasks as well as the development of competences and expertise of this team.
- Organize the production of the team, its structure and its communication with the other teams.
- Ensure clear communication with his managers to give visibility to his team and his work.
- Strong production awareness to assist with workload estimation.
- 3+ years of experience leading a team.
- Knowledge of classic 2D / 3D computer graphics software (Maya / Marvelous Designer / Zbrush / Photoshop).
- Knowledge of a game engine Unreal.
- Learn new software and / or be a proponent for new software that improves the quality and performance of the team.
- Knowledge of modelling techniques.
- Understanding of the constraints related to the Unreal engine.
- Jira and Confluence experience is a plus.
Ready to dive into the world of cutting-edge video game development? Join us
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