Lead Environment Artist

3 weeks ago


Montreal, Quebec, Canada Electronic Arts Inc. Full time

Job Summary

We are seeking a highly skilled and experienced Lead Environment Artist to join our Battlefield team at Electronic Arts Inc. As a key member of our art team, you will be responsible for leading the environment art team in delivering high-quality environments that meet the game's artistic vision.

Key Responsibilities

  • Collaborate with the Art Director(s) to support environment artists in delivering environments to quality and focusing on the bigger picture without getting stuck in details.
  • Guide artists and collaborate with project managers to determine budget, project scope, defining deadlines and prioritizing backlog content to consistently deliver on time and avoid diminishing returns.
  • Support artists on their team in their long-term development and day-to-day work.
  • Hold regular 1on1s with team members, mentoring, giving feedback, and guiding careers.
  • Rfine and review environments delivered from external sources and bring them up to quality standards.
  • Collaborate with leads across disciplines to create environments that not only look great but also match tech requirements, thinking game first.
  • Delegate tasks where necessary but above all nurture a sense of ownership within the team, allowing artists to control their work where possible.
  • The Lead Environment Artist also works with external/remote teams, including usability partners, and is expected to communicate and maintain the vision on a consistent basis.
  • Question and improve our production processes together with stakeholders, clarifying them to the team.

Requirements

  • You are an experienced environment artist with at least 3+ years of experience leading an environment art team.
  • You have shipped 1 or more AAA games on multiple platforms.
  • You have an artistic eye with the ability to get the best out of artists in their teams through feedback and support.
  • Good communication and interpersonal skills with a propensity for building relationships across seniority levels and helping people develop throughout their career.
  • You have capability in backlog and time management, organization skills, and scoping to deadlines and constraints.
  • You have an ability to manage the team's workload through planning and delegation without direction.
  • Experienced in environment art workflows, including but not limited to asset placement and production, level creation, photogrammetry, and PBR texturing, referring to experts for specialist level knowledge.
  • Solid understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing.
  • Thorough understanding of architecture and nature.
  • Proficient knowledge of Maya, Substance painter, and/or other 2D/3D software package.
  • Deep knowledge of environment production process with an interest to collaborate with stakeholders to improve the way we work.


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