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Senior Level Artist- Blight: Survival | Artiste de niveaux sénior·e

4 months ago


Montreal, Canada Behaviour Interactive Full time

Montreal, QC, Canada

Behaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /

Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP,  Blight: Survival . The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster. 

In this role you will:
  • Understand the project's design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.
What we’re looking for:
  • 5+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting; 
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
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