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Senior Level Artist- Blight: Survival | Artiste de niveaux sénior·e
4 months ago
Montreal, QC, Canada
Behaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /
Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival . The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.
In this role you will:- Understand the project's design objectives;
- Respect the art direction and create strong storytelling through environment compositions;
- Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
- Able to create the various elements required by the production of the game including meshes, textures and materials;
- Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.
- 5+ years of experience as a Level Artist or Terrain Artist in the video games industry;
- Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
- Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
- Knowledge of Unreal Engine;
- Understanding of PBR techniques (physically based rendering) is an asset;
- Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
- A portfolio is mandatory with your application;
- You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).