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Senior Tools Programmer, Terrain

3 months ago


Vancouver, Canada Epic Games Full time
WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINEWhat We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We’re looking for a Senior Tools Programmer to work on tools and engine components for authoring and rendering terrains within Unreal Engine. This involves working with the current Landscape system and Water tools, supporting internal teams and licensees, as well as developing new technologies to raise the bar for the terrain capabilities within Unreal Engine. The ideal candidate is self-motivated, has good communication skills, and the abilities and perseverance to analyze and resolve complex problems with a focus on end user workflows and performance.

In this role, you will
  • Work with artists and content creators as well as developers in other teams to push the terrain tooling capabilities within Unreal Engine
  • Resolve bugs and workflow issues for our internal teams and licensees
  • Establish responsibility and de-facto ownership of core engine and editor components
  • Debug and test performance critical code on various platforms
  • Have a large degree of independence in making and owning implementation decisions
  • Be part of an experienced distributed team
What we're looking for
  • Excellent C++ skills with experience developing in a large codebase
  • Demonstrated ability in working on graphics tools, including mesh and texture processing
  • Experience with vector math, multithreading, and performance sensitive code
  • Someone who is pragmatic, professional, and has a positive attitude
  • Prior experience with Unreal Engine is a plus, but not required
  • Fluent written and verbal communication skills in English
ABOUT US

Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

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