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Senior Technical Artist
4 months ago
- Agir en tant que personne ressource pour les membres de l'équipe afin de déterminer l'impact technique de la vision artistique;
- Simplifier la production en trouvant des moyens d'automatiser les tâches et d'améliorer les processus;
- Développer un ensemble de meilleures pratiques, de solutions et d’outils afin de résoudre les problèmes;
- Promouvoir la réutilisation des ressources, du savoir-faire et des outils sur plusieurs projets;
- S'assurer que l'équipe possède l'expertise technique pour effectuer le travail requis dans le projet;
- Chercher à repousser constamment les limites de la technologie;
- Établir une solide communication entre les équipes créatives et techniques;
- Trouver des solutions innovantes et démontre une expertise dans le domaine de l'optimisation technique afin de produire les meilleurs résultats visuels possibles dans les limites de l'équipement technologique;
- Avoir une bonne compréhension des étapes et des méthodes de rendu afin d'évaluer l'impact sur la performance.
- 6 ans d'expérience en modélisation 3D, textures, cadrage, animation, éclairage, effets spéciaux et scripts (shaders, feuillage, profiling);
- Connaissances techniques en graphisme 3D en temps réel ainsi qu’en techniques de création de contenu numérique;
- Connaissance de l’éclairage pré-calculé ou temps réel;
- Expérience avec des outils 3D commerciaux (Maya, 3ds Max, Substance);
- Expérience obligatoire avec Unreal (les autres moteurs de jeu seront considérés comme un atout);
- Comprendre le matériel de rendu sur plusieurs plateformes, en particulier les appareils mobiles, les PC et les consoles de génération actuelles;
- Bonne connaissance des flux de PBR;
- Connaissance de SpeedTree /Pivot Painter et de tout autre logiciel ou technique de modélisation pour le feuillage pertinent;
- Compréhension du profiling et de l’optimisation multi-plateforme;
- Connaissance de Niagara ou Houdini considérés comme un atout;
- Maîtrise de l'anglais et du français sachant que des contacts réguliers se feront en anglais avec des partenaires internes et externes ne résident pas exclusivement au Québec.
Vous aurez l'occasion de travailler avec une équipe formidable sur notre IP originale et récompensée Dead By Daylight
Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.
Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.
Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
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