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Senior Character Artist
2 months ago
Position - Artiste de personnages senior
Nous recherchons un-e artiste en personnages senior passionné-e pour rejoindre notre équipe de développement de jeux vidéo. Le-la modélisateur-trice de personnages sera responsable de tout ce qui concerne les personnages pendant le développement du jeu. Le-la candidat-e travaillera en collaboration avec de nombreuses équipes, telles que Concept art, Animation, Rigging, Game Design, etc. afin d'assurer une haute qualité et de consolider la direction visuelle avec les intentions de conception.
Rapport
L'artiste de personnages senior sera placé-e sous la responsabilité du-de la producteur-trice (personnages).
Responsabilités et tâches
- Réaliser des personnages de premier plan dans leur intégralité.
- Créer des accessoires et des éléments de surface dure en relation avec les personnages.
- Travailler en étroite collaboration avec les ingénieurs-eures de rendu, créer et maintenir des shaders de peau, de cheveux et de matériaux très réalistes.
- Travailler en collaboration avec le-la directeur-trice artistique et les artistes conceptuels pour connaître les intentions artistiques et les délais à respecter, vous fournirez des modèles primaires aux programmeurs afin qu'ils puissent les intégrer dans le moteur et tester les premières intentions de jeu.
- Penser de manière créative, et rechercher des références pertinentes à partir de diverses sources, pour résoudre les défis artistiques quotidiens.
Compétences requises
- Bon sens de l'anatomie et des proportions ;
- Compréhension de la forme, du langage des formes et de la couleur ;
- Compréhension des contraintes techniques dans le développement de jeux et capacité à les appliquer lors de la création de personnages ;
- Connaissance technique approfondie des shaders liés aux personnages, comment créer des peaux et des cheveux réalistes tout en comprenant les contraintes budgétaires ;
- Forte éthique de travail, autodirection et vision artistique ;
- Solide connaissance de la sculpture numérique - avec ZBrush ou un logiciel équivalent ;
- Connaissance des outils de conception graphique (tels que Photoshop, Illustrator, Blender, Marvelous Designer et After Effects).
- Maîtrise des outils d'édition et de développement de jeux vidéo ;
- Compréhension des principes d'utilisabilité et de l'architecture de l'information ;
- Solides compétences en matière de communication et de collaboration avec les membres de l'équipe dans plusieurs disciplines.
Qualifications préférées
- Forte expertise de UE4 et fort intérêt pour UE5 ;
- Intérêt pour un projet GAAS qui nécessitera une capacité d'adaptation à la personnalisation et à la production d'actifs de personnages dans un environnement de jeu en ligne ;
- Un œil aiguisé pour le design UX et une passion pour la communication visuelle ;
- Un esprit très créatif et innovant.