Senior Game Designer

Found in: beBee jobs CA - 1 week ago


Remote, Canada Facebook Full time
Ready At Dawn is looking for a Senior Game Designer to join us in creating a co-op action-adventure VR title set in a brand new universe. Game Designers collaborate with Design, Engineering, Art, and Production teams to guide the creation of new features, gameplay sequences, and sometimes even workflows for the content and systems they build. An ideal candidate is a self-starting problem-solver with proven skills in game design and communication, possessing past experience prototyping, building, scripting, and debugging shippable gameplay Ready At Dawn est à la recherche d'un concepteur de jeux senior pour nous rejoindre dans la création d'un titre d'action-aventure coopératif en RV situé dans un tout nouvel univers. Les concepteurs de jeux collaborent avec les équipes de conception, d'ingénierie, d'art et de production pour superviser la création de nouvelles fonctionnalités, de séquences de jeu et parfois même de flux de travail pour le contenu et les systèmes qu'ils développent. Le candidat idéal est une personne qui sait résoudre les problèmes et qui a des compétences avérées en matière de conception de jeux et de communication. Il possède une expérience du prototypage, de la construction, de l'écriture de scripts et du débogage d'une jouabilité expédiable.

Senior Game Designer - Ready at Dawn | Concepteur de jeux senior : Ready at Dawn Responsibilities:

  • Work hand-in-hand with other developers to prototype gameplay concepts and bring them to shippable quality | Travailler en étroite collaboration avec d'autres développeurs pour prototyper des concepts de jeu et les amener à un niveau de qualité acceptable.
  • Design, implement, iterate, prove out, and balance diverse gameplay systems | Concevoir, implémenter, itérer, tester et équilibrer divers systèmes de jeu.
  • Discuss design concepts at a high level and at a low level, in both formal and impromptu settings | Discuter des concepts de conception à un niveau élevé et à un niveau bas, dans des contextes formels et improvisés.
  • Connect high level game design goals to specific, implementable mechanics and sequences that will deliver the desired gameplay experience | Relier les objectifs de conception de jeu de haut niveau à des mécanismes et séquences spécifiques et réalisables qui permettront d'obtenir l'expérience de jeu souhaitée.
  • Plan and specify progression and tuning values to deliver on game pacing goals over time | Planifier et spécifier les valeurs de progression et de réglage pour atteindre les objectifs de rythme du jeu au fil du temps.
  • Create and maintain design documentation to share ideas, concepts, and specifications in clear, concise formats | Créer et maintenir une documentation de conception pour partager des idées, des concepts et des spécifications dans des formats clairs et concis.
  • Anticipate problems, prioritize tasks, and organize collaborators to meet project objectives and deadlines | Anticiper les problèmes, hiérarchiser les tâches et organiser les collaborateurs afin de respecter les objectifs et les délais du projet.
  • Develop mastery of our in-house tools and modified Unreal engine | Maîtriser nos outils internes et le moteur Unreal modifié.
  • Stay up-to-date on trends, technologies, and innovations in the game industry in order to solve design and implementation problems in our own games | Rester au courant des tendances, des technologies et des innovations dans l'industrie du jeu afin de résoudre les problèmes de conception et de mise en œuvre dans nos propres jeux.
Minimum Qualifications:

  • 5+ years experience as a game designer, with a history that includes some pre-production experience and at least one game/major-release in a game design role | Plus de cinq ans d'expérience en tant que concepteur de jeux, avec une expérience en pré-production et au moins un jeu/une sortie majeure dans un rôle de concepteur de jeux.
  • Experience communicating with collaborators across multiple disciplines to execute on designs | Expérience de la communication avec des collaborateurs de plusieurs disciplines afin de mettre en œuvre des conceptions.
  • Experience prioritizing feedback from leads, peers, and playtesters to iterate and improve on designs | Expérience de la hiérarchisation des retours d'information des responsables, des pairs et des testeurs afin d'itérer et d'améliorer les conceptions.
  • Experience analyzing best practices and specifying gameplay systems based on specific game design goals | Expérience de l'analyse des meilleures pratiques et de la spécification de systèmes de jeu basés sur des objectifs de conception spécifiques.
  • Experience working both independently and as part of a team | Expérience du travail en autonomie et au sein d'une équipe.
  • Advanced analytical and problem-solving skills | Compétences avancées en matière d'analyse et de résolution de problèmes.
  • Up-to-date knowledge of game mechanics in the current highest-rated titles in the action/adventure genre | Connaissance actualisée des mécanismes de jeu des titres les plus populaires du genre action/aventure.
  • Intermediate knowledge of some industry scripting tools | Connaissance intermédiaire de certains outils de script de l'industrie.
  • Interest or existing experience in VR | Intérêt pour la RV ou expérience dans ce domaine.

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