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Technical Artist

3 months ago


Vancouver Metro Vancouver Regional District, CA Electronic Arts Inc. Full time

Frostbite

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

What does a Technical Artist do?

As a Technical Artist on the Frostbite Characters team, you will report to the Technical Art Manager and directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.

You Will

  • Collaborate directly with engineers, other technical artists, product owners, and game teams to improve the tools and workflows of our Character systems.
  • Work with the Frostbite Characters team to build features and maintain tools, create documentation and training materials, help educate the Frostbite community, and broadcast Frostbite's capabilities.
  • Collaborate and advise on tools, workflows, and best practices with Technical Artists and Designers across all of EA studios using Frostbite.
  • Be responsible as the subject matter expert for maintaining all relevant domain-related content.

You Will Need

  • 5+ years in game development or software engineering, with a focus around character rigging and animation.
  • Shipped 2+ games or similar within relevant industries.
  • Experience working with rigging or character artists and software engineers.
  • Proficient scripting/programming in Python or C#.
  • Experience building content with at least one commercial (Unreal Engine, Unity) or proprietary game engine.
  • Experience with 2D and 3D art packages: Maya needed.

Bonus

  • Experience helping others achieve their best through game development tools.
  • Experience with a diversity of content creation tools within a game engine.
  • Comfortable engaging and building relationships with multiple teams and individuals globally.
  • Experience using Motionbuilder, Houdini, or other DCCs.
  • Managerial experience is not required, but great to have.
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