Technical Artist
4 weeks ago
Welcome to Electronic Arts Inc., a world-renowned leader in the video game industry. We're seeking a highly skilled Technical Artist to join our team at Maxis, a studio known for its innovative and engaging games.
About the Role:
We're looking for a talented Technical Artist to collaborate with our Art Directors, Engineers, and other technical artists to push the boundaries of storytelling through game art construction. As a Technical Artist, you will be responsible for designing art tools, implementing the latest trends in technology, and working with our team to develop best-in-class experiences for our IPs.
Responsibilities:
- Collaborate with Technical Artists, Engineers, and Art Directors to deliver industry-leading content pipelines and runtime implementations.
- Develop procedural and generative content pipelines for Unreal and Proprietary Engines, empowering world, character, and object artists to create content.
- Work with Technical Art Leads to develop content performance plans, profile performance, monitor asset budgets, and provide performance guidance based on established metrics and methods.
- Maintain pipelines supporting large libraries of game art content in live service ecosystems.
- Use commercial and proprietary software to create high-quality 3D art prototypes as proof of concept for project functional and aesthetic goals.
- Support artists troubleshooting level construction and world production roadblocks.
- Collaborate with Technical Art partners across EA to develop and share pipelines and best practices.
- Understand the requirements and constraints of game design, engine, and platform.
Qualifications:
- 3+ years of professional experience working as a Technical Artist in real-time engines such as Unity and Unreal Game Engine.
- Proficiency with Maya and modern DCC applications.
- Proficiency in Python for Maya and DCC applications.
- Experience writing tools for environment, object, character, or animation workflows.
- Ability to collaborate across multiple disciplines to achieve team technical objectives.
- Ability to create solid documentation and training material.
- Experience in Perforce or other version control software.
- Experience with ShotGrid (Shotgun), Jira, or other bug tracking and project management software.
Nice to Have:
- Experience with AI, ML, and Generative Content Workflows.
- Experience with Houdini workflows, VEX, HDAs, and Houdini Engine for Unreal.
- Experience with Unreal Blueprint and asset scripting.
- Experience with Level/Scene management and optimization.
- Experience with Unreal Lighting, Post, and Niagara Visual Effects systems.
- Experience with Unreal Materials & PBR fundamentals.
- Skills in Substance Designer & Painter workflows.
- Experience developing for iOS/Android.
- Experience developing for console hardware (XB1/XBX/PS4/PS5).
- Background in photography, painting, sculpting, concept art, or animation.
Benefits:
Electronic Arts Inc. offers a competitive salary range of $96,400 - $133,900 CAN Annually, depending on location. We also offer a package of benefits including vacation, sick time, paid top-up to EI/QPIP benefits, extended health/dental/vision coverage, life insurance, disability insurance, and retirement plan to regular full-time employees.
How to Apply:
Please visit our website at https://www.ea.com/ea-studios/maxis to learn more about this opportunity and to apply.
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