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Vancouver, British Columbia, Canada The Third Floor Full time{"title": "Unreal FX Technical Artist", "description": "\u003cp\u003eAt The Third Floor, we're seeking a skilled Unreal FX Technical Artist to join our Finals Animation team. As a key member of our Tech Render team, you'll provide IO and QC support for our Finals FX department, working with Unreal Game Engine to deliver high-quality visual...
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Unreal Assembly Tech
3 months ago
The Third Floor is a visualization studio founded by artists, for artists. We offer a fun and creative culture where our talent can grow and thrive. From coffee Wednesdays to our learning and development opportunities, generous benefits, and more we know your experience at TTF will be unlike any other studio Check out our openings today
If you do apply, please know we are excited to consider your application and know your time is precious. We are unable to reply to all candidates but if we have questions or think you’d possibly be a good fit for the position, someone from recruiting will be in touch
Unreal Assembly Tech [Animation Department]THE THIRD FLOOR is the world’s leading visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. The Third Floor is a fun, creative company founded by artists, for artists. We work on extremely high-profile projects, while maintaining a small studio culture. The company has won multiple Emmy and VES awards for its work. Recent projects include Avatar: The Way of Water, House of the Dragon, Percy Jackson and the Olympians, Guardians of the Galaxy 3, For All Mankind, Masters of the Air, and many more.
The Third Floor is looking for an Unreal Assembly Tech to join our Finals Animation team using Unreal Game Engine and Maya. The ideal candidate will come with a good amount of experience in both softwares. They will work within our Assembly Tech team to provide IO and QC support for our Finals Animation department.
Full Time. Project based. Remote. Must be based in British Columbia, Canada.
Responsibilities:
Drive Asset IO (Environments, Props, Animations) between Unreal and Maya
Support the Animation, Environment and Lighting departments with scene setup
Validate scene contents to ensure shot quality between department handoffs
Experienced with Unreal
Experienced with Maya
Understanding of both Maya and Unreal asset and animation workflows
Familiarity with FBX, ABC and VAT based import and export workflows
Experience using third party Maya and Unreal tools
Desirable Skills and Experience:
Familiarity with Maya’s Node Editor and Relationship Editors
Experience with Source Control (Perforce preferred)
Experience with Blueprints, particularly editor utility widgets
Personal attributes:
Able to think creatively and resolve technical challenges and limitations
Excellent communication skills at all levels, both on a technical and creative basis
Detail Oriented
Artistically as well as technically inclined
Strong teamwork ethic
Strong time management and organizational skills
The pay scale is between $25 - $40 CAD / hour based on experience, skillset and other factors, plus additional Perks and Benefits.
Canada Applicants only: TTF participates in E-Verify and we will provide the Social Security Administration (SSA) and, if necessary, the Department of Homeland Security (DHS), with information from each new employee’s Form I-9 to confirm work authorization. All documents provided for proof of work authorization must be current and unexpired. We cannot accept expired proof of identity.
IMPORTANT: If the Government cannot confirm that you are authorized to work, TTF is required to give you written instructions and an opportunity to contact DHS and/or the SSA before taking adverse action against you, including terminating your employment.
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