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Client Engineer

3 months ago


Vancouver Metro Vancouver Regional District, CA Electronic Arts Inc. Full time
Client Engineer - New Game Overview

We exist to inspire the world to play and we’re looking for the right people to make that happen. As we bring new forms of entertainment to people around the world through our games, experiences and new ways to play, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

You will be working to develop a new mobile title for EA. As a studio, we build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality.

In this role you will be reporting into the game’s Client Lead and implementing code across a broad feature set. Within a small engineering team, you will collaborate with other disciplines to build, program, and test features. You will build systems in Unity and C# for areas that could include game mechanics, simulation, graphics features, asset management, UI, tool creation, and more.

Responsibilities
  • Work with other disciplines like Design and Art to help solidify game requirements
  • Collaborate with engineers to design robust, understandable, and reusable software
  • Implement extensible code with usable interfaces in C#
  • Use experience with Unity game engine to build small- to large-scale features
  • Debug complex issues to improve game logic, memory usage, and game performance
  • Create testable systems and own the quality of your code, including bug fixes
  • Monitor and refine feature work over time, refactoring and optimizing when necessary
  • Make your work visible by planning, prioritizing, and tracking it with team’s processes
  • Use proven tools for source control, task management, and app distribution to maintain reliable communication and milestones
  • Communicate well within the Engineering team to influence processes and practices
Qualifications
  • 5+ years of professional development experience coding games
  • 3+ years of experience with Unity Engine
  • You have a solid understanding of Unity’s many different features
  • You have a deep understanding of C# and its best practices
  • You can contribute effectively as a generalist and take on many different feature areas
  • You develop reliable, readable, and debuggable software
  • You have developed and refined large features for a mobile game
  • You have a desire to work with other engineers and designers to iteratively add features
  • You are passionate about building games
  • You are excited to solve new problems and help others overcome challenges
  • You have effective written and verbal communication skills
  • You have a desire to share and learn from your peers
Bonus
  • You have extensive experience with Unity’s rendering features and graphics programming
  • You have experience creating remote asset pipelines using Unity asset bundles
  • You have experience collaborating with tech artists to implement graphics features
  • You have experience working with art assets in Maya, including its support of Python scripting
  • You have worked on a casual city-building game or merge game
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