Senior Technical Animator | Animateur·rice Technique Sénior·e

1 month ago


Montreal Quebec GF, CA Behaviour Interactive Full time

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolved around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The technical animator is the person whose work allows the animator to leverage their skills. In this role, you will use your strong knowledge of rigging and skinning principles to create the structure that animators need to bring characters to life according to design requirements.

In this role, you will:
  • Understand the technical development vision in animation;
  • Work within the technical restraints;
  • Create rigs and skinning for models with various degrees of complexity;
  • Suggest new tools and best practices;
  • Reuse resources wherever possible;
  • Maintain strong communication with animators and designers;
  • Assess the impact of methods used during production;
  • Support animators to optimize the integration and use of animations in engine.
What we're looking for:
  • Minimum of five years of experience in the gaming industry;
  • Good knowledge of character rigging including body and facial;
  • Expertise in Maya and Unreal Engine;
  • Scripting skills with leading 3D applications (Maya, Python);
  • Experience creating state machines and setting up gameplay logic (blueprint);
  • Understanding of animation concepts such as layering, blending etc.;
  • Experience working with motion capture pipelines is a plus;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
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