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Programmer (Generalist) MOD: Career Switch
3 months ago
At Ubisoft, we believe that the groundbreaking games of tomorrow will be crafted by diverse talents and perspectives. That's why we're broadening our horizons and looking for talent interested in video games outside our industry.
To this end, we've developed a comprehensive multi-month program designed for people with valuable skills and unwavering commitment. Take the leap into video games and transform your career with the guidance of our senior staff. Benefit from hands-on training by contributing to some of our biggest titles, and demonstrate that you have expertise that can become essential in propelling our brands to new heights.
Would you like to find out more? Read about the most recent MOD cohort
JOB DESCRIPTIONAs a generalist programmer at Ubisoft Montreal, you will create stable, functional, and high-performance tools and systems that will allow the studio to realize its current and future creative visions, and to deliver internationally renowned games.
You will work in a collaborative, state-of-the-art environment on various aspects of production: game engine, editor, middleware, etc. You will also be able to sharpen your analytical skills by tackling the technical challenges associated with a variety of systems (AI, 3D, sound, animation, etc.), adding many other strings to your bow by doing so.
Your contributions will be essential to the foundation of our systems. Simply put, without your versatile know-how, the production teams won't be able to do their work
What you'll do:
Implement various systems without forgetting to go through the essential phases of Analysis and Code Design, and ensure their proper integration (engine, editor, etc.) and follow-up.
Debug and optimize existing systems or systems under development.
Document your work and transfer your knowledge.
Program in a clear and structured manner while respecting performance, maintenance, modularity, extensibility, and compatibility requirements.
Be in constant communication with your various 'customers' (production teams and users of your tools) to understand their needs, wishes and specific requirements.
Measure memory usage and performance and implement the necessary changes.
Keep abreast of advances in the field of programming.
QUALIFICATIONSA strong interest in video games;
A degree in Computer Science or Computer Engineering (or other equivalent training)
Experience in software programming.
Excellent mastery of the principles of computer science and the various programming languages, particularly C++
A good analytical and synthetic mind as well as a strong attention to detail
The ability to work in a team, coupled with good interpersonal and communication skills
Autonomy, curiosity, and resourcefulness that will not prevent you from asking for help when needed
Flexibility in the organization of your work to adapt to change
An inquisitive mind for Generative AI
ADDITIONAL INFORMATIONWhat to send our way
A description of your personal achievements with links (if possible).
Newcastle upon Tyne, United Kingdom - Hybrid
LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOBDevelopers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.
Alexandru's journey: from Game Tester to IT teamsMachine Learning, Physics Simulation, Kolmogorov Complexity, and Squishy BunniesFAQWe do not process open applications, you can find all our open positions on the Ubisoft Careers page by clicking on the 'Search jobs' button.
How can I check my application status?You can check your application status by logging into your SmartRecruiters candidate profile )
At Ubisoft, everyone is welcome We seek people passionate about their specialties, jobs or the entertainment industry in general.
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