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Artiste technique Senior

3 months ago


Canada Frima Studio Inc. Full time

On a besoin d'un joueur d'impact

Frima est à la recherche d'un.e Artiste technique sénior afin d'aider son équipe d'art technique à monter de niveau.

Chez Frima, nous cultivons l'audace créative depuis plus de 20 ans C'est avec fierté que nous avons été reconnu par le comme l'un des meilleurs employeurs de l'industrie des jeux vidéo au Canada en 2021, 2022 et, tout récemment pour

Et la raison est bien simple, on sait s'occuper de notre monde:

  • 4,5 jours de travail par semaine, à l'année. (Vendredi pm en congé);
  • Un travail réellement flexible: 100% à distance, mode hybride ou 100% en présentiel, c'est à ton choix;
  • Jusqu'à 7 semaines de vacances par an, des journées maladies & des journées personnelles : ton bien-être compte pour nous.
  • Des assurances collectives complètes dès ton arrivée;
  • Une contribution à ton REER
  • Une allocation de 400$ pour l'achat d'équipements ergonomiques;

La vie au studio

  • Accès à des massages sur chaise, des fruits frais et collations, un gym, des activités sportives, etc.;
  • Des présentations des projets et nouveautés sur une base régulière : on tient notre équipe informée des développements chez Frima;
  • Des équipes soudées, bienveillantes et inclusives, même à distance
  • Viens découvrir le reste par toi-même

Ce à quoi ressembleront tes semaines

  • Analyse des problèmes de mémoire et de performance tout au long du projet;
  • Création des shaders ou des matériaux efficaces pour texturer les personnages, les environnements ou les effets spéciaux;
  • Création et maintien des scripts ou des outils que les artistes utilisent dans l'engin de jeu Unreal ou dans les logiciels 3D;
  • Collaboration étroite avec les programmeurs pour développer de nouvelles fonctionnalités dans les jeux;
  • Collaboration avec les producteurs et les directeurs de façon proactive pour trouver des solutions aux problèmes d'efficacité;
  • En constante recherche de nouvelles percées pour améliorer la qualité des jeux.

Ce que nous recherchons

  • Baccalauréat en arts, informatique, 3D ou équivalent;
  • Minimum de dix (10) années d'expérience dans l'industrie du jeu vidéo;
  • Connaissances avancées des contraintes du jeu vidéo, gestion de la performance (Mémoire, GPU, CPU);
  • Connaissances sur l'engin de jeux Unreal;
  • Connaissances de l'un des langages de scripting suivant: Python, C++, MEL et/ou HLSL;
  • Disponible pour voyager à l'international au besoin.
  • Des habiletés en anglais sont requises pour la réalisation du travail comme nous collaborons avec des partenaires anglophones.

Ce que nous valorisons au sein de notre équipe

  • Aptitude à travailler dans une équipe multidisciplinaire;
  • Bonne gestion du temps et respect des échéanciers de production;
  • Avoir une bonne culture artistique (jeu, multimédia, cinéma, etc.);
  • Aptitude démontrée à pouvoir résoudre des problèmes complexes;
  • Faire preuve d'autonomie, de débrouillardise, d'organisation et de rigueur.

Viens faire la différence avec nous #FrimaLife

Pour en savoir plus

_______________________________________________________

We need an impact player

Frima is looking for a Senior Technical Artist to help take its Technical Art team to the next level.

At Frima, we've been cultivating creative audacity for over 20 years We're proud to have been recognized by as one of Canada's top employers in the video game industry for 2021, 2022 and, most recently,

And the reason is simple, we know how to take care of our people:

  • 4.5 days of work per week, year-round. (Friday pm off);
  • Truly flexible working: 100% remote, hybrid or 100% in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us.
  • Complete group insurance from day one;
  • A contribution to your RRSP
  • 400$ allowance towards the purchase of ergonomic equipment.

Life at the Studio

  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
  • Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
  • Close-knit, caring and inclusive teams, even remotely
  • Come and discover the rest for yourself

What your weeks are going to look like

  • Analysis of memory and performance problems throughout the project;
  • Creation of effective shaders or materials for texturing characters, environments or special effects;
  • Creation and maintenance of scripts or tools that artists use in the Unreal game engine or 3D software;
  • Working closely with programmers to develop new features for games;
  • Working proactively with producers and directors to find solutions to efficiency problems;
  • Constantly seeking new breakthroughs to improve game quality.

What we're looking for

  • Bachelor's degree in art, computer science, 3D or equivalent;
  • Minimum of ten (10) years' experience in the video game industry;
  • Advanced knowledge of video game constraints, performance management (Memory, GPU, CPU);
  • Knowledge of the Unreal game engine;
  • Knowledge of one of the following scripting languages: Python, C++, MEL and/or HLSL;
  • Available to travel internationally as needed.
  • English skills are required as we work with English-speaking partners.

What we value in our team

  • Ability to work in a multidisciplinary team;
  • Good time management and respect for production deadlines;
  • Good artistic culture (games, multimedia, film, etc.);
  • Demonstrated ability to solve complex problems;
  • Demonstrated autonomy, resourcefulness, organization and thoroughness.

Come be a Game Changer with us #FrimaLife

To find out more about us

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