Level Designer

4 weeks ago


Québec QC, Canada Eidos-Montréal Full time

April 2, 2024

LEVEL DESIGNER

REPORTS TO: LEAD LEVEL DESIGNER

WHAT YOU WILL DO:

  • Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere;
  • Work closely with the Level Design team and Level Artists in creating top quality levels with the tools available;
  • Design levels (layout, events, quests, puzzles, design document) in close collaboration with Level Artists while following design and technical guidelines;
  • Develop 3D playgrounds and levels, integrate actors and scripted events, and balance the gameplay in-game by designing 3D puzzles to solve, bringing challenges to the gamer;
  • Help with the development of the various features and mechanics during the project;
  • Work in collaboration with the Game Design team, Game Director and Lead Level Designer to achieve the emotions and player experience desired in each level;
  • Write general level design documents for the use of other Level Designers;
  • Provide support to less experienced level designers.

WHAT YOU BRING:

  • University or college diploma in Game Design, or equivalent training;
  • Minimum 2 years of experience in the video game industry as a Level Designer;
  • Minimum of 1 published title as a Level Designer;
  • Good knowledge in systemic design;
  • Good knowledge in game level architecture and 3D environments;
  • Good knowledge of open world design;
  • Good knowledge in puzzle design;
  • Experience using industry standard level editing tools, editors and pipelines;
  • Knowledge of Photoshop, SketchUp and Unreal engine;
  • Excellent communication skills and the ability to exemplify one’s own ideas.

EVEN BETTER IF YOU HAVE:

  • Ability to analyse the design choices in a game and explain the logic.
  • Good knowledge of the current state of the industry and open world games.
  • Good knowledge in scripting and AI (asset);
  • Experience in Puzzle Level Design;
  • Ability to multitask;
  • Excellent capability to give and receive advice;
  • Skills in leadership, proactivity and continuous commitment to work with different departments (design, animation and programming);
  • Ability to work in a team focused on continuous improvement;
  • Ability to learn and share personal knowledge;
  • The maturity to give and receive constructive criticism is expected.

WHY JOIN US?

  • Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to group insurance: To take care of yourself and your loved ones;
  • Access to group RRSP: We think about your future;
  • Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
  • Bonus system: We recognize the work accomplished.
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