Senior Technical Artist

4 weeks ago


Toronto ON, Canada Behaviour Interactive Full time

Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are

The Technical Artist is essential to ensure that technology, tools and processes are in place to realize the artistic vision of a project. He/She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues.

You would be working with a wonderful team on our award winning IP Dead By Daylight

In this role you will:
  • Acts as a resource person for the team members to determine the technical impact of the artistic vision;
  • Simplifies production by finding ways to automate tasks and improve processes;
  • Develops best practices, solutions and tools in order to solve problems;
  • Promotes the reuse of assets, know-how and tools across multiple projects;
  • Ensures that the team has the technical expertise to do the work required in the project;
  • Seeks to constantly push the limits of technology;
  • Establishes strong communication between the creative and technical teams;
  • Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment;
  • Strong comprehension of the rendering pipeline in order to gauge the impact on performance.
What we’re looking for:
  • 6 years of experience related to 3D modeling, textures, frames, animation, lighting, special effects and scripts(shaders, foliage,profiling);
  • Technical Knowledge in real time 3D graphics and digital content creation pipeline;
  • Realtime and pre-calculated lighting knowledge;
  • Experience with commercial 3D tools (Maya, 3ds Max, Substance, Blender);
  • Mandatory experience with Unreal (other game engines will be considered an asset);
  • Understanding rendering hardware on multiple platforms,specifically, PC and current generation consoles;
  • Good knowledge of PBR workflow;
  • SpeedTree /Pivot Painter proficiency as well as other appropriate software and hand modelling techniques for foliage assets;
  • Understanding of profiling and optimisation on multiple platforms
  • Knowledge in Niagara or Houdini is a nice-to-have.
Dans ce rôle vous devrez:
  • Agir en tant que personne ressource pour les membres de l'équipe afin de déterminer l'impact technique de la vision artistique;
  • Simplifier la production en trouvant des moyens d'automatiser les tâches et d'améliorer les processus;
  • Développer un ensemble de meilleures pratiques, de solutions et d’outils afin de résoudre les problèmes;
  • Promouvoir la réutilisation des ressources, du savoir-faire et des outils sur plusieurs projets;
  • S'assurer que l'équipe possède l'expertise technique pour effectuer le travail requis dans le projet;
  • Chercher à repousser constamment les limites de la technologie;
  • Établir une solide communication entre les équipes créatives et techniques;
  • Trouver des solutions innovantes et démontre une expertise dans le domaine de l'optimisation technique afin de produire les meilleurs résultats visuels possibles dans les limites de l'équipement technologique;
  • Avoir une bonne compréhension des étapes et des méthodes de rendu afin d'évaluer l'impact sur la performance.
Ce que nous recherchons :
  • 6 ans d'expérience en modélisation 3D, textures, cadrage, animation, éclairage, effets spéciaux et scripts (shaders, feuillage, profiling);
  • Connaissances techniques en graphisme 3D en temps réel ainsi qu’en techniques de création de contenu numérique;
  • Connaissance de l’éclairage pré-calculé ou temps réel;
  • Expérience avec des outils 3D commerciaux (Maya, 3ds Max, Substance);
  • Expérience obligatoire avec Unreal (les autres moteurs de jeu seront considérés comme un atout);
  • Comprendre le matériel de rendu sur plusieurs plateformes, en particulier les appareils mobiles, les PC et les consoles de génération actuelles;
  • Bonne connaissance des flux de PBR;
  • Connaissance de SpeedTree /Pivot Painter et de tout autre logiciel ou technique de modélisation pour le feuillage pertinent;
  • Compréhension du profiling et de l’optimisation multi-plateforme;
  • Connaissance de Niagara ou Houdini considérés comme un atout;
  • Maîtrise de l'anglais et du français sachant que des contacts réguliers se feront en anglais avec des partenaires internes et externes ne résident pas exclusivement au Québec.

L'artiste technique est essentiel pour s'assurer que la technologie, les outils et les processus sont en place afin de réaliser la vision artistique d'un projet. L’artiste travaille avec l'équipe créative pour leur expliquer les capacités et les limites de la technologie, ainsi qu'avec l'équipe technique pour mettre en avant les besoins des artistes et trouver de multiples solutions aux problèmes technologiques.

Vous aurez l'occasion de travailler avec une équipe formidable sur notre IP originale et récompensée Dead By Daylight

Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

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