Technical Artist

4 weeks ago


Montréal QC, Canada ALTAR CREATIVE Full time

Who are we: 

Established in 2014, ALTAR CREATIVE is a full-service creative marketing agency specializing in producing video game trailers and other creative video content for the games industry.

Our extensive experience in both game production and marketing makes us uniquely specialized, allowing us to partner with publishers and game-makers to reveal and communicate their games to the public with indelible creative marketing. Our deep understanding of games, their audiences, and how they’re made enables us to create high-quality and engaging marketing visions at any stage of the game-making process.

Our love of games and our pursuit of excellence has led us to partnerships with some of the biggest brands in the industry.

About the role: 

As a Technical Artist at Altar Creative, you'll be instrumental in fusing art and technology, using your skills to push the craft of trailer making. Your role will be key in developing and deploying advanced technologies and processes, enabling our team of creators to bring to life exceptional creative visions across our game trailers and other video content.

We are actively seeking an individual with a discerning eye for artistic excellence and a comprehensive grasp of game engines and their limitations inherent to real-time productions. In the role of a Technical Artist, you'll be the link between artistic vision and technical execution, using your technical knowledge to facilitate solutions between artists, our creative leadership and our clients.

We are looking for talented and driven individuals with demonstrable skills in producing cinematics, premium interactive products and video content - Whether it be in games, advertising, or similar mediums. By becoming a part of our team, you’ll be joining one of the most interesting and emerging sectors of the games industry, and we are looking for ambitious candidates who are looking to push boundaries.

This is a full-time on site job position located in Montreal, Canada.

What we’re looking for: 

  • Experience in game development and real-time rendering is a must.
  • A candidate with a strong and assured vision, and the technical know-how to bring these visions to life. 
  • A technically-minded artist with deep understanding of the creation and integration of 3d models and assets.
  • Extensive experience in Unreal engine or similar game engines.
  • A quality-focused and critical individual with the ability to communicate, and receive, feedback effectively.
  • A natural collaborator who thrives in a team-based environment, whether working alongside artists, producers or clients.
  • Self-motivation and self-sufficiency.
  • A candidate who is passionate about gaming culture and its genres - who not only enjoys games, but is knowledgeable about what makes them fun.

What you’ll do:

  • Design and refile high poly 3d models and other art assets. 
  • Develop and enhance tools and methodologies to help the efficiency and creativity of our art team.
  • Work collaboratively with our creative directors, producers, capture artists and other artists to develop efficient workflows and pipelines for both older and recent emerging technologies.
  • Build tools and processes to facilitate our content creation, with an emphasis on production agility.
  • Pitch new projects to our leadership team and maintain communication throughout their development and production.
  • Get your hands in our game engines/builds, and provide technical support, solutions and guidance to capture artists and other members of the team, helping them to achieve their creative vision.

Additional expectations: 

  • A minimum of 3 to 5 years of experience in video game production, or similar.
  • Proficiency with C#, Python and Unreal Blueprints.
  • Expert with the most popular DCC / 3d creation software like 3dsMax, Maya, Blender, etc.
  • A fair understanding of C++. 
  • Effective decision-making capabilities and excellent communication skills.
  • Ability to deliver within deadlines and production timelines.


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