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Lead Creature Technical Director

4 months ago


Vancouver, Canada Industrial Light & Magic Full time

Job Summary:

Position Summary

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

The Creature TD Lead is responsible for the creation of outstanding character and creature simulations, using various software technologies. They have experience in leading/mentoring teams, and understanding in all aspects of Creature TD work in a production Creature TD Lead is able to wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors.

What You’ll Do

Advanced Hero-creature rigging and enveloping in Maya

Set up and run cloth, hair, rigid body, crowd, muscle simulations

Comprehend and execute direction from Creature Supervisor

Oversee the work of entry, mid and senior level Creature TDs and provide day-to-day assistance and guidance at the discretion of the Creature Supervisor

Participate as a team member in achieving various aesthetic solutions; provides feedback to other members of the production team by attending dailies on a regular basis

Train and mentor new artists as well as provide technical assistance to the show supervisors before and during the production

Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work

What We’re Looking For

5+ years relevant professional experience and a BA in computer graphics, fine arts, design, or photography, or related field; OR, an equivalent combination of education and experience

High proficiency in body/facial rigging. Working experience with in-house proprietary modular rigging systems as well as off the shelf Maya rigging tools

Deep understanding in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations

High proficiency in cloth/hair/flesh/rigid body simulations, Setting up, running, and troubleshooting proprietary cloth, hair, flesh surfaces, and fur/feather simulations

Troubleshoot creature rigging and pipeline issues for artists in other disciplines

Experience with look of simulated motions

Experience in both proprietary simulation engines as well as off the shelf software packages (Maya/Houdini) a bonus

Proficiency in Linux, Python, Maya

Positive attitude and team player, with good communication skills

Ability to learn quickly and assimilate new information

JoinILM


The hiring range for this position in Vancouver is C$122,400 to C$156,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.