Senior Modeler

4 weeks ago


Montreal, Canada Ubisoft Full time

Job Description

As a Modeler (weapons, props, charms) at Ubi MTL, you will create assets for players to interact and connect with.

To you, creating new blend shapes, good edge flow, and optimized meshes are opportunities to push your skills. Always eager to improve, you’re constantly on the lookout for feedback to refine your art and build the best foundation for characters to be brought to life.

What you’ll do

Collaborate with the art and narrative teams to understand the game’s creative and artistic visions. Develop and polish your character art throughout the 3D pipeline (modeling, sculpting, texturing, retopologizing, UV unwrapping, etc.). Find balance between artistic aspects and technical constraints to achieve aesthetic quality and technical functionality. Partner with riggers and animators to make characters move believably. Adapt your work based on feedback from play testers and interdependent teams.

Qualifications

What you bring

A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset) At least 1-3 years of experience in modeling, texturing, or other related experience Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush) * Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations (poly count, memory, etc.) A highly creative, collaborative, and innovative spirit Excellent communication and interpersonal skills Motivation to reach out for feedback and adapt to it 

What to send our way

Your CV highlighting your education, experience, and skills A portfolio of your best 3D work – especially the transition of a 2D design into a 3D character Attach images or send us a link to your personal website or online portfolio.

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