Game Designer

3 weeks ago


Halifax, Canada Ubisoft Full time

Job Description

As a Game Designer, you will be responsible for developing game systems, features, and content (as well as other interactive elements of the project), in order to bring the vision of the Lead Designer / Creative Director into a quality playable experience. 

Key Responsibilities   

Takes ownership in the design of core mechanics, controls, and camera dynamics, as well as the planning for how they should be used in-game  Works directly with Programming, Art, and Data teams to drive development of individually owned features Designs and helps implement game systems and level content that answer the needs of the Producer for the targeted player experiences Takes ownership of system documentation and communication to the entire Production team. Keeps all relevant documentation maintained for future reference Involved in the creation of prototypes, adjusting and validating systems prior to starting production. Assesses the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques Adjusts the balance and implementation of Game Systems to allow for a player experience that aligns with vision of the Lead Designer / Creative Director Involved in the design of development tools required to implement and adjust game systems in collaboration with the Programming Team Performs other tasks, as required 

Qualifications

A College Degree/Diploma in Game Design, Game Production or any other applicable educational or work-related experience A minimum of one (1) shipped title, ideally mobile 1-3 years experience working within the games industry A strength for managing priorities, solving problems, and meeting deadlines while maintaining a positive outlook  Strong written and verbal communication skills Experience working within a cross-discipline collaboration Genuine interest and passion for games, especially F2P mobile gaming

Bonus Experience

Experience working within a Live Operated game  Experience with Confluence and / or JIRA workflows
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