Senior UI Programmer

2 weeks ago


Montreal, Canada Ubisoft Full time

Job Description

The incumbent will develop the modules for a game’s general presentations (menu, HUD, mini-games, etc.).

What you'll do

Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience; Help define the features and implementation of the UI in an effort to support the graphic designer’s needs; Design and implement menu and interface systems for specific users on each platform, preserving the uniformity of the visual and logistical aspects; Provide tools for UI systems and debugging through internal “debug draw”. Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team; In collaboration with design and other programming teams, quickly prototype interaction concepts for the game; Be reactive to feedback and perform quick iterations; In collaboration with the graphic designer, integrate designs and animation; Provide hooks for graphic designer animations and sound support; Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory); Work closely with designers and artists to implement t new ideas, providing technical, creative, and scheduling feedback Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry Oversee and maintain modules or systems that underlie the user interface; Optimize user interface code to run efficiently on cross platform; Interact and collaborate with different departments; Challenge the game design of the game as well as its User Experience (UX); Develop automated tests APIs related to UI systems to ensure continuous health of the game; Have a broad knowledge of ergonomics and UX principles as applied to UI; Apply knowledge of localization and accessibility features; Carry out all other related tasks.

Qualifications

What you bring 

Degree in Computer Science or Computer Engineering or equivalent training or experience; At least 5 years of experience in C++ programming in the video game sector or embedded systems, or relevant fields; Problem-solving skills; Attention to detail; Good interpersonal and communication skills; Autonomy and ethics in proactive work; Drive to take up major challenges; Define and estimate tasks in an structured way; Ability to adapt to change; Results oriented; Basic knowledge in 3D Graphic programming (shaders, real time rendering and rendering pipeline in general or concepts); Familiarity with user experience concepts is an asset; Games industry experience preferred; Knowledge of programming design patterns and recognition of programming standards. Knowledge of current trends in graphic design and user interface design; Knowledge of Adobe Flash and Actionscript 2.0 and up, other scripting and programming languages (XML, C#, JavaScript, HLSL, etc.) an asset; Knowledge of object-oriented programming; Knowledge of source control and multimedia integration.
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