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Lead Texture Artist

3 months ago


Vancouver, Canada Industrial Light & Magic Full time

Job Summary:

We are looking for a phenomenal teammate to join our Texture team. We are a passionate team dedicated to pushing the boundaries of creativity in digital artistry. As the Lead Texture Artist, you will be instrumental in crafting the textures, and intricate surface details that bring our CG creatures and hard-surface models to life in our production.

At ILM, a good idea is a good idea, regardless of where it comes from Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for

ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

Work unaccompanied and with production team (VFX Supervisor, Texture Supervisor) at an advanced level to implement the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments

Create complicated textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production

Set up asset pipeline following Supervisor’s specifications; in absence of Texture Supervisor, assume governing role over Texture team and ensures accurate Texture pipeline set-up

Participate as a team member in identifying various design solutions; provide feedback to other members of the production by attending dailies on a regular basis

Provide texture feedback and oversight for Third Party Partners

Work by one’s self, with input from Art Directors, Modelers, and Look-Development TD's, to achieve desired look of photo-real models

Mentor junior and mid-level artists

Maintain or exceed consistent level of productivity while meeting scheduled targets and producing high quality work

What We’re Looking For

Bachelor of Arts Degree or equivalent education and experience

5+ years of proven experience

Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design

Familiarity with film production and computer graphics

Attention to detail with good organizational and interpersonal skills

Ability to learn quickly and assimilate new information

Proficient in Mari (preferred), Maya, Zbrush, Photoshop, or Bodypaint. Ability to navigate complex Computer Graphics pipelines

Ability to collaborate closely with various parts of the Computer Graphics pipeline and manage schedules

Modeling skills are a plus

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.


The hiring range for this position in Vancouver is C$122,400 to C$156,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.