Modeling Artist

2 weeks ago


Vancouver, Canada Mainframe Studios Full time

AtMainframe Studios, we’re creators first. We eat creative and technical challenges for breakfast and come back for more. We’ve been doing this for + years, and we’re still going strong. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it's no wonder we’ve established ourselves as a creative force to be reckoned with.

In crewing our shows, Mainframe Studios values the strength in the diversity of backgrounds, lived experiences, and identities. We welcome and encourage applicants who bring new perspectives and experiences to our teams. We strongly encourage people from BIPOC, LGBTQS+, and indigenous communities and those with diverse abilities to apply.

WE WANT YOU (and your mad skills) 

Under the guidance of the Director and/or Modeling Supervisor, on a CG animated film, the Modeling Artist builds digital assets including: characters, sets, props, vehicles and organic elements with the goal of creating D models that support a project’s story based on its defined style.

This role will require multiple days in the office per week.

In this role you will:

Translates D designs into D objects. Based on assigned area of expertise, constructs character models, vehicles, props and/or environmental models in alignment with the determined creative style and direction of a project. Collaborates with designers, riggers, surfacing artist, animators and technical directors in order to facilitate optimal shot production while adhering to the schedule and quota fulfillment. Collaborates with rigging team to set up articulation points for animation. Collaborates with surfacing artists to ensure models match aesthetic and creative requirements of the projects overall look. Collaborates with animation team to ensure models are structured in such a way to achieve intended performance requirements.

Need to have:

Ability to work with polygonal, NURBS and subdivision topologies to create surface models ranging from highly stylized cartoon characters to photorealistic fantasy creatures. Working knowledge of human and animal anatomy, physical motion, weight, balance and form. Experience in D animation and rigging preferred. Proficiency in using Maya, Mudbox and ZBrush is required.

Software you will use:

Maya ZBrush
Mudbox

Nice to have:

Degree and/or diploma in fine arts or animation or equivalent experience. -+ years of experience working in a professional environment within their discipline.

--

Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.


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