Level Designer in Unity

7 days ago


SaintHyacinthe, Canada Simleader Full time

Level Designer in Unity (Intermediate - Senior) Responsibilities What You Will Do Generate terrains and place 2D and 3D elements (buildings, vegetation, signage, accessories) from a content library. You may also be called upon to contribute to this library. Learn how cities function internationally. You need to understand signage, traffic, parking, tunnels, services, etc. Bring your scenes to life with your artistic expertise. Make clever compromises in applying large, medium, and small details to meet deadlines. Recreate geospecific areas based on real references. Learn workflows and technical constraints. Collaborate with the team and ask questions regularly to avoid mistakes. Share your ideas to improve workflows, visual elements, and performance. Participate in the content integration process in Unity to ensure the quality of your work. Qualifications Have 3 to 5 years of experience in game engines, modeling, texturing, lighting, and landscape creation. Be familiar with Unity, 3DS Max (Maya, Blender, etc.), Photoshop (Krita, Photopea, etc.) and know how to optimize creations for proper performance in a game engine. Enjoy creating large 3D levels, and master the basics of geometric proportions, perspective, lighting, composition, colors, etc. Be curious and have an eye for detail. Enjoy overcoming various technical challenges and delivering a product you are proud of. Enjoy sharing knowledge and working in a team. Flexible hours A cheerful and motivated team full of video game and simulation enthusiasts A work environment where your ideas will be valued #J-18808-Ljbffr



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