Animation Engineer
3 weeks ago
Join to apply for the Animation Engineer (Senior / Staff / Principal) role at Gym Class Gym Class is the top rated social sports game on Meta Quest - millions of downloads, 79,000+ reviews, and a 4.9-star rating. As we scale our flagship VR experience and expand to new platforms like mobile, we’re hiring a talented, driven Animation Engineer to lead the future of character motion, responsiveness, and expressiveness across our ecosystem. You’ll own our Unity animation systems end-to-end, shipping high-impact improvements to real-time player avatars and AI-driven characters, while collaborating closely with gameplay, AI, animation, art, design, and our co-founders. Role Summary What You'll Do Design, build, and ship real-time animation systems for VR and mobile avatars and AI characters in Unity. Architect core animation logic (state machines, blend trees) with clean integration of IK and procedural layers. Deliver believable movement via seamless transitions between clips, IK, physics/locomotion, and interaction cues. Optimize for performance at scale: utilize a variety of methods to hit frame-rate targets on a wide device range. Own the animation roadmap, making pragmatic quality-vs-velocity tradeoffs aligned to company goals and upcoming modes/features. Partner across disciplines (gameplay, AI, tech art) to land features end-to-end and ensure animation systems play nicely with game mechanics. Qualifications 5+ years building and shipping games with Unity + C#. Proven delivery of runtime animation systems (Animator Graphs, state machines, blending/layering, events, root motion). Hands-on IK setup and runtime integration (e.g., Unity Animation Rigging, FinalIK, or custom). Mobile/VR performance expertise: profiling (Profiler, Frame Debugger, GPU tools), data management, memory/CPU/GPU tradeoffs. Strong debugging, problem-solving, and product sense; you sweat details and ship. Shipped title(s) reaching a meaningful audience (mobile or social preferred). BONUS POINTS Performance-oriented patterns and multiplayer-friendly animation sync. AI-assisted/procedural animation (motion matching, pose estimation, predictive blending). Physics-informed animation (ragdoll stabilization, locomotion controllers). Passion for social gaming and pushing expression in VR + mobile. Pay and Benefits Salary ranges may be inclusive of several career levels and will be narrowed during the interview process based on a number of factors, including the candidate’s experience, qualifications, and location. Additional benefits for this role include: equity; and medical, dental, and vision benefits; and 401k retirement plan with matching. Seniority level Mid-Senior level Employment type Full-time Job function Engineering and Information Technology #J-18808-Ljbffr
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Senior Software Engineer
3 weeks ago
, , Canada Ripple Effect Studios Full timeOverview Join to apply for the Senior Software Engineer - Animation - Battlefield role at Ripple Effect Studios . We are looking for a Senior Gameplay Engineer with a passion for working with systems in both the Animation and Gameplay realm. You will collaborate with animators, designers, and gameplay engineers to improve and polish gameplay systems and...
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Gameplay Animator
21 hours ago
Vancouver (North Hastings -Sunrise), British Columbia, VK, Canada IFG Full time $80,000 - $120,000 per year1. General - Job Title: Technical Animator - Type: Contract - Level: Mid -Level - Location: Vancouver, BC (On -site) - Workplace: Hybrid (3 days onsite, 2 days remote) - Duration: 18 months, no chance for extension 2. About the job - How would you collaborate with peers to develop and maintain gameplay animation systems? - How do you problem -solve in -game...
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3D Animator
1 week ago
Rue Lenoir, Montréal, QC HC Z, Canada AdGlobe Full time $60,000 - $120,000 per yearCompany Description Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products.We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide. Job...
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Gameplay Animator
5 days ago
Vancouver (North Hastings -Sunrise), British Columbia, VK, Canada IFG Full time $80,000 - $120,000 per year1. General - Job Title: Gameplay Animator - Type: Temporary - Level: Mid -Level - Location: Vancouver, BC - Workplace: On -site - Duration: ASAP - 15 months position 2. About the job - How would you deliver high -quality animation assets that meet or exceed the animation quality bar for the project? - How do you collaborate with Engineers, Technical...
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Lead Artist/Animator
3 weeks ago
Canada Anime Universe Full time- Equity Partner - Location: Remote-first (global; align to Americas/EMEA/APAC time zones) Role: Lead Artist (2D/3D) – Gaming Commitment: 20h per week / part-time Department: Infinite Play Studios — Game Development Core Reporting To: Creative Director, Infinite Play Studios What You Put In Is What You Get Out. This is not a slogan—it’s a...
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Lead Artist/Animator
3 weeks ago
Canada Anime Universe Full time- Equity Partner - Location: Remote-first (global; align to Americas/EMEA/APAC time zones) Role: Lead Artist (2D/3D) – Gaming Commitment: 20h per week / part-time Department: Infinite Play Studios — Game Development Core Reporting To: Creative Director, Infinite Play Studios What You Put In Is What You Get Out. This is not a slogan—it’s a promise. At...
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Lead Artist/Animator
3 weeks ago
Canada Anime Universe Full time- Equity Partner - Location: Remote-first (global; align to Americas/EMEA/APAC time zones)Role: Lead Artist (2D/3D) – GamingCommitment: 20h per week / part-timeDepartment: Infinite Play Studios — Game Development CoreReporting To: Creative Director, Infinite Play StudiosWhat You Put In Is What You Get Out.This is not a slogan—it’s a promise. At Anime...
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Lead Artist/Animator
3 weeks ago
Canada Anime Universe Full time- Equity Partner - Location: Remote-first (global; align to Americas/EMEA/APAC time zones) Role: Lead Artist (2D/3D) – Gaming Commitment: 20h per week / part-time Department: Infinite Play Studios — Game Development Core Reporting To: Creative Director, Infinite Play Studios What You Put In Is What You Get Out. This is not a slogan—it’s a promise. At...
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Lead Artist/Animator
2 weeks ago
Canada Anime Universe Full time- Equity Partner - Location: Remote-first (global; align to Americas/EMEA/APAC time zones)Role: Lead Artist (2D/3D) – GamingCommitment: 20h per week / part-timeDepartment: Infinite Play Studios — Game Development CoreReporting To: Creative Director, Infinite Play StudiosWhat You Put In Is What You Get Out.This is not a slogan—it’s a promise. At Anime...
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Senior Animator
5 days ago
Boul St-Laurent, Montréal, QC HW Y, Canada Luckyhammers Full time $80,000 - $120,000 per yearCompany Description Luckyhammers is currently looking for a Senior Animator to join our team, and bring innovative ideas to the table to help us build our success. You'll be joining a studio where we promote teamwork and communication. Through our past experience, we thrive to learn and grow together and create original experiences.We aren't just another...